diff --git a/Bridge-Spam-Strategies-in-Tower-Rush.md b/Bridge-Spam-Strategies-in-Tower-Rush.md
new file mode 100644
index 0000000..8b849ca
--- /dev/null
+++ b/Bridge-Spam-Strategies-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
The 'Bridge Spam' archetype is designed specifically to capitalize on the exact moment an opponent makes a mathematical or geographical error.
+
These decks are packed with incredibly fast, highly punishing units like the Bandit, Battle Ram, and Royal Ghost.
+The Core Philosophy: Unrelenting Pressure
+
The primary goal of a Bridge Spam deck is to ensure the opponent is never allowed to play their own game comfortably.
+
Because they just spent 8 elixir, they have only 2 elixir left to defend your 7-elixir, hyper-fast push.
+Never play Bridge Spam units in the back of the arena.Hover your cards constantly.Split their defenses so they cannot use one massive splash unit to stop everything.
+The Rebound Attack
+
While Bridge Spam is highly aggressive, it cannot survive by simply throwing units at the bridge blindly; that is how you lose instantly.
+
The moment that surviving defender crosses the bridge, you drop a Battle Ram directly in front of it.
+Unit TypeWhy it Fits the DeckMelee RusherHer dash ability makes her temporarily invincible; she can completely bypass certain spells and attacks if timed perfectlyThe Battle RamActs as a fast meat shield that guarantees tower damage if it connects, then spawns two barbarians to continue the assault
+The Risk of Over-Committing
+
If you drop 9 elixir at the bridge and they perfectly defend it with a Mega Knight, you are now completely defenseless.
+
Bridge Spam is a game of capitalization; you are the predator waiting for the prey to stumble.
+
+If you enjoyed this post and you would such as to receive even more info relating to [tower rush](https://gitea.anessen.xyz/molliepersinge) kindly browse through our own page.
\ No newline at end of file