diff --git a/Beating-Overleveled-Players-in-Tower-Rush.md b/Beating-Overleveled-Players-in-Tower-Rush.md new file mode 100644 index 0000000..10c5a8b --- /dev/null +++ b/Beating-Overleveled-Players-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
When your fireball fails to kill their wizard, or their zap instantly deletes your goblin gang, the game feels incredibly unfair.
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However, while a level disadvantage is a massive hurdle, it is not an absolute death sentence.
+Playing Flawless Defense +
Your primary focus must shift to executing absolutely perfect, mathematically sound defenses on your side of the river.
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Instead of using one card to defend, you often have to use a combination of two cheap cards to kite and surround the overleveled threat.
+Memorize the crucial level interactions.Do not spam the bridge.Punish their stupidity. +Winning on the Rebound +
You must wait until you have a group of surviving defending units, and then place your tank directly in front of them.
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This creates a 'deathball' that relies on overwhelming numbers and spell support rather than raw individual unit strength.
+The ProblemTactical AdjustmentWeak MagicAlways pair your spell with a cheap cycle unit (like an ice spirit) to secure the final sliver of health on the enemy troopWeak AttackerFocus heavily on out-cycling their main defensive building so your attacker has a completely free path to the tower +David vs Goliath +
There is absolutely no better feeling in the entire game than completely dismantling a player whose cards are entirely maxed out.
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Do not let the level disparity discourage you from queuing up for the next ranked match.
+ +If you have any kind of questions regarding where and how you can use [tower rush](http://209.127.59.74:3000/ivy1469474535), you can contact us at the site. \ No newline at end of file