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Understanding Aggro Management in Tower Rush Scenarios
Alex Reiniger edited this page 2026-07-22 17:43:39 +02:00


However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.

This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
Vision and Targeting
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.

Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
Use this to pull them to the center.Melee units have very short sight ranges.Always account for the unit's movement speed. The Geometry of Defense
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.

The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
Targeting MechanicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.

Control the aggro, control the arena.

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