diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..637d22e --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
+
The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+The Bruiser/Tank Class +
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
+
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
+Use dash abilities to connect to the tower instantly.Overwhelm with sheer numbers.Never send the hero in blind. +The Backline Tacticians +
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
+
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+RoleSynergyStealth SniperDefensive miner poison decksHealerHeavy beatdown archetypes +Finding Your Playstyle +
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
+
Lead your troops with confidence, and victory will follow.
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