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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems
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Your trophy count is a numerical representation of your skill; win a match, and you take trophies from the loser.
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When you go on a massive winning streak, your trophy count inflates, and the algorithm begins matching you against significantly better players.
+If you are hovering around 50%, you are in the correct arena for your skill level.Patience is required.You will eventually stabilize.
+Level-Based Matchmaking
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://biiut.com/read-blog/32588_how-to-come-back-from-a-losing-game-in-tower-rush.html) games feature upgradeable cards.
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The system will try its best to match you with someone who has the same trophies AND a similar tower level.
+System PriorityWeightElo RatingThe system will always prioritize finding an opponent within a 50-trophy rangeAccount StrengthThe system tries to match levels, but will abandon this check if the queue takes longer than 10 seconds
+Maintaining Competitive Integrity
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Because the ladder algorithm must balance queue times against fairness, it will never be perfectly balanced.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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