diff --git a/Stopping-the-Early-Rush-in-Tower-Rush-Games.md b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md new file mode 100644 index 0000000..07c8ffb --- /dev/null +++ b/Stopping-the-Early-Rush-in-Tower-Rush-Games.md @@ -0,0 +1,15 @@ +
Rush tactics are designed specifically to catch you off guard and destroy a tower before you can even react.
+
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.
+Do Not Panic +
The very first rule of defending a massive bridge spam is to keep your finger off the screen for a split second.
+
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
+Memorize the interactions.If they take your tower, do not instantly quit.Keep track of their spell cycle. +Kiting Aggressive Units +
Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.
+
Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.
+Rush UnitOptimal DefenseFast Building TargeterPlace a building (Cannon/Tesla) three tiles from the river in the centerHigh DPS MeleeSurround them completely with a cheap skeleton army +Turning the Tables +
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
+
Defending perfectly is far more satisfying than attacking blindly.
+ +If you cherished this article therefore you would like to be given more info relating to [tower rush](https://vydiio.com/@vaniawaltman61?page=about) generously visit the web site. \ No newline at end of file