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Mastering Kiting in Tower Rush
Adriana Dechaineux edited this page 2026-07-24 08:14:51 +02:00


The absolute pinnacle of this defensive micromanagement is the art of kiting.

Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.

If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking. Advanced AI Manipulation
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.

This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
Kiting CardEnemy TypeIce GolemIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times The Psychological Impact
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.

By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.

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