Files
war-in-tunnels/src/app/states/skirmish_states/offset.rs
T
GarandPLG 923af91aeb Lazy init game states and extract board module
App now stores CLI arguments and an optional GameStates, initializing
the
states lazily on the first window resize. Skirmish board logic is moved
to
a new BoardState module with dedicated helpers (cells_area_helper and
updated cell size handling). Views and keybindings are updated to use
the
optional state accessors.
2026-04-02 00:45:57 +02:00

35 lines
745 B
Rust

#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct Offset {
value: usize,
max: usize,
}
impl Offset {
pub fn new(initial_value: Option<usize>, initial_max: Option<usize>) -> Self {
Self {
value: initial_value.unwrap_or(0),
max: initial_max.unwrap_or(0),
}
}
pub fn get_value(&self) -> usize {
self.value
}
pub fn set_value(&mut self, value: usize) {
self.value = value;
}
pub fn set_max(&mut self, max: usize) {
self.max = max;
}
pub fn next(&mut self) {
self.value = self.value.saturating_add(1).min(self.max);
}
pub fn prev(&mut self) {
self.value = self.value.saturating_sub(1).max(0)
}
}