Files
war-in-tunnels/src/app/states/skirmish_states/structures/structures_enum.rs
T
GarandPLG b639531841 Refactor GameMode and Players into skirmish_states
Move the GameMode and Players enums from the top‑level states module
into the
skirmish_states submodule, add an Unclaimed variant to Players, and
update all
imports, trait implementations, and related logic accordingly. Adjust
the
durability percentage calculation to use u32 for safety.
2026-05-01 19:05:03 +02:00

58 lines
1.2 KiB
Rust

use crate::app::states::skirmish_states::{
Players,
structures::{BaseBuilding, Stone, Structure, Tunnel},
};
use ratatui::style::Color;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Structures {
Base(BaseBuilding),
Tunnel(Tunnel),
Stone(Stone),
}
impl Structures {
#[inline]
fn structure(&self) -> &dyn Structure {
match self {
Self::Base(b) => b,
Self::Tunnel(t) => t,
Self::Stone(s) => s,
}
}
}
impl Structure for Structures {
fn get_color(&self) -> Color {
self.structure().get_color()
}
fn get_tag(&self) -> char {
self.structure().get_tag()
}
fn get_level(&self) -> char {
self.structure().get_level()
}
fn get_name(&self) -> &'static str {
self.structure().get_name()
}
fn get_durability(&self) -> u16 {
self.structure().get_durability()
}
fn get_max_durability(&self) -> u16 {
self.structure().get_max_durability()
}
fn get_stress(&self) -> u8 {
self.structure().get_stress()
}
fn get_owner(&self) -> Players {
self.structure().get_owner()
}
}