generated from GarandPLG/rust-flake-template
- Document new Rust formatting standards in AGENTS, CODE_MAP, and PROGRESS. - Add rustfmt.toml with style 2024, 2‑space indents, 100‑char width, LF endings. - Apply consistent 2‑space indentation and ordering across source files. - Minor clean‑up of imports and whitespace to match the new style.
163 lines
3.8 KiB
Rust
163 lines
3.8 KiB
Rust
use crate::app::states::skirmish_states::{
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ZoomLevel,
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structures::{Stone, Structure, Structures},
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tasks::Tasks,
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units::{Unit, Units},
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};
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use ratatui::{
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buffer::Buffer,
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layout::{Alignment, Rect},
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style::{Color, Style, Stylize},
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text::{Line, Span, ToSpan},
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widgets::{Block, BorderType, Borders, Paragraph, Widget},
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};
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#[derive(Debug, Clone, PartialEq)]
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pub struct CellWidget {
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row: usize,
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col: usize,
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selected: bool,
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zoom_level: ZoomLevel,
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structure: Structures,
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marked: bool,
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unit: Option<Units>,
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}
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impl CellWidget {
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pub fn new(
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row: usize,
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col: usize,
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zoom_level: ZoomLevel,
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selected: bool,
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structure: Structures,
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unit: Option<Units>,
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) -> Self {
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Self {
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row,
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col,
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selected,
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zoom_level,
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marked: false,
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structure,
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unit,
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}
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}
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pub fn set_selected(&mut self, selected: bool) -> &mut Self {
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self.selected = selected;
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self
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}
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pub fn set_zoom_level(&mut self, zoom_level: ZoomLevel) -> &mut Self {
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self.zoom_level = zoom_level;
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self
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}
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pub fn get_structure(&self) -> Structures {
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self.structure
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}
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pub fn get_option_unit(&self) -> Option<Units> {
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self.unit.clone()
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}
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pub fn get_ref_option_unit(&self) -> &Option<Units> {
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&self.unit
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}
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pub fn get_mut_option_unit(&mut self) -> &mut Option<Units> {
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&mut self.unit
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}
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pub fn set_structure(&mut self, structure: Structures) -> &mut Self {
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self.structure = structure;
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self
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}
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pub fn get_marked(&self) -> bool {
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self.marked
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}
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pub fn set_marked(&mut self, marked: bool) -> &mut Self {
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self.marked = marked;
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self
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}
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fn col_to_letters(&self) -> String {
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let mut col: usize = self.col + 1;
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let mut letters: Vec<char> = Vec::new();
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while col > 0 {
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letters.push((b'A' + ((col - 1) % 26) as u8) as char);
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col = (col - 1) / 26;
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}
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letters.iter().rev().collect()
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}
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fn display_coords(&self) -> Span<'_> {
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if self.selected || self.structure != Structures::Stone(Stone::new()) || self.marked {
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format!("{}{}", self.col_to_letters(), self.row).green()
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} else {
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"".to_span()
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}
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}
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fn fg_color(&self) -> Color {
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if self.marked && self.selected {
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Color::Magenta
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} else if self.marked && !self.selected {
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Color::LightMagenta
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} else if !self.marked && self.selected {
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Color::LightYellow
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} else {
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self.structure.get_color()
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}
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}
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fn get_text_area(&self) -> Vec<Line<'_>> {
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let mut lines: Vec<Line<'_>> = self.zoom_level.get_cell_text_area(
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self.structure.get_tag(),
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self.structure.get_level(),
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self
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.unit
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.get_tag()
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.to_string()
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.fg(self.unit.get_owner().get_color()),
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);
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if let Structures::Stone(stone) = self.structure
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&& stone.get_durability() < stone.get_max_durability()
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{
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let percent: u32 =
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u32::from(stone.get_durability()) * 100 / u32::from(stone.get_max_durability());
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let middle = lines.len() / 2;
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lines[middle] = Line::from(format!("{percent}%")).cyan();
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}
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if let Some(unit) = &self.unit
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&& let Some(Tasks::Moving(task)) = unit.get_ref_tasks().front()
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&& let Some(percent) = task.get_movement_progress()
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{
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let middle = lines.len() / 2;
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lines[middle] = Line::from(format!("{percent}%")).fg(unit.get_owner().get_color());
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}
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lines
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}
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fn get_block(&self) -> Block<'_> {
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Block::default()
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.borders(Borders::ALL)
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.style(Style::default().fg(self.fg_color()))
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.title(self.display_coords())
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.border_type(BorderType::Rounded)
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}
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}
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impl Widget for CellWidget {
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fn render(self, area: Rect, buf: &mut Buffer) {
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Paragraph::new(self.get_text_area())
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.alignment(Alignment::Center)
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.block(self.get_block())
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.render(area, buf);
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}
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}
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