Files
war-in-tunnels/src/app/widgets/cell.rs
T
GarandPLG 869ba0bb7f Add marking mode; rename resize and zoom methods
Introduce a marking mode that lets users toggle cells with Space and
clear
them with Backspace. BoardState now stores `marking_cells` and a list of
`marked_cells` and provides methods to start, clear, and update marks.
CellWidget tracks a `marked` flag and renders marked cells in
LightMagenta.

Keybindings are updated: Space now reads “Marking cells”, Backspace
reads
“Cancel marking”, and the original Enter binding is commented out.

The former `resize_change` and `zoom_change` functions are renamed to
`change_resize` and `change_zoom`; all call sites are updated
accordingly.
2026-04-10 19:06:47 +02:00

149 lines
3.9 KiB
Rust

use crate::app::states::ZoomLevel;
use ratatui::{
buffer::Buffer,
layout::{Alignment, Rect},
style::{Color, Style, Stylize},
text::{Line, Span, ToSpan},
widgets::{Block, Borders, Paragraph, Widget},
};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum CellTag {
Base(Players),
Tunel,
Stone,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Players {
Player,
Enemy,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct CellWidget {
row: usize,
col: usize,
selected: bool,
zoom_level: ZoomLevel,
tag: CellTag,
marked: bool,
}
impl CellWidget {
pub fn new(
row: usize,
col: usize,
zoom_level: ZoomLevel,
selected: bool,
tag: CellTag,
) -> Self {
Self {
row,
col,
selected,
zoom_level,
tag,
marked: false,
}
}
pub fn set_selected(&mut self, selected: bool) {
self.selected = selected;
}
pub fn set_zoom_level(&mut self, zoom_level: ZoomLevel) {
self.zoom_level = zoom_level;
}
pub fn set_tag(&mut self, tag: CellTag) {
self.tag = tag;
}
pub fn get_marked(&self) -> bool {
self.marked
}
pub fn set_marked(&mut self, marked: bool) {
self.marked = marked
}
fn col_to_letters(&self) -> String {
let mut col: usize = self.col + 1;
let mut letters: Vec<char> = Vec::new();
while col > 0 {
letters.push((b'A' + ((col - 1) % 26) as u8) as char);
col = (col - 1) / 26;
}
letters.iter().rev().collect()
}
fn display_coords(&self) -> Span<'_> {
if self.selected || self.tag != CellTag::Stone {
format!("{}{}", self.col_to_letters(), self.row).green()
} else {
"".to_span()
}
}
fn fg_color(&self) -> Color {
match self.tag {
_ if self.marked => Color::LightMagenta,
_ if self.selected => Color::LightYellow,
CellTag::Base(Players::Player) if !self.selected => Color::LightBlue,
CellTag::Base(Players::Enemy) if !self.selected => Color::LightRed,
CellTag::Tunel if !self.selected => Color::Gray,
_ => Color::White,
}
}
fn get_text_area(&self) -> Vec<Line<'_>> {
let tag: &str = match self.tag {
CellTag::Base(_) => "B",
CellTag::Tunel => "T",
CellTag::Stone => " ",
};
let units: &str = " "; // TODO: units count on that cell
let mut text_area: Vec<Line<'_>> = Vec::new();
match self.zoom_level {
ZoomLevel::ZoomedIn => {
text_area.push(Line::from(format!(" {}", units)));
text_area.push(Line::from(format!(" ")));
text_area.push(Line::from(format!(" {} ", tag)));
text_area.push(Line::from(format!(" ")));
text_area.push(Line::from(format!(" ")));
}
ZoomLevel::Default => {
text_area.push(Line::from(format!(" {}", units)));
text_area.push(Line::from(format!(" {} ", tag)));
text_area.push(Line::from(format!(" ")));
}
ZoomLevel::ZoomedOut => {
text_area.push(Line::from(format!(" {} ", tag)));
}
}
text_area
}
fn get_block(&self) -> Block<'_> {
Block::default()
.borders(Borders::ALL)
.style(Style::default().fg(self.fg_color()))
.title(self.display_coords())
}
}
impl Widget for CellWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
Paragraph::new(self.get_text_area())
.alignment(Alignment::Center)
.block(self.get_block())
.render(area, buf);
}
}