generated from GarandPLG/rust-flake-template
- Adjust rustfmt.toml to set tab_spaces = 4. - Reformat imports, struct definitions, function bodies, and match arms across the project to match the new style (aligned fields, added spacing, etc.). - Ensure all code complies with the updated rustfmt settings.
164 lines
5.6 KiB
Rust
164 lines
5.6 KiB
Rust
use clap::Parser;
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use ratatui::{Terminal, backend::TestBackend, buffer::Cell, layout::Rect};
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use std::sync::mpsc::{Receiver, Sender, channel};
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use war_in_tunnels::{
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app::{
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App, GameStates, View,
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states::{
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SkirmishState,
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skirmish_states::{
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Players, Resources,
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resources::{MINE_PRODUCTION_TICKS, WOOD_DELIVERY_AMOUNT, WOOD_DELIVERY_TICKS},
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structures::{Mine, Ore, Stone, Structure, Structures},
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},
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},
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threads::AudioCmd,
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},
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cli::Cli,
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};
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fn game() -> SkirmishState {
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let args: Cli =
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Cli::try_parse_from(["game", "--starting-wood", "70", "--starting-metal", "40"]).unwrap();
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GameStates::new(&args, &Rect::new(0, 0, 160, 40)).skirmish
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}
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#[test]
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fn resources_start_from_cli_and_legacy_iron_flag_remains_an_alias() -> () {
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let game: SkirmishState = game();
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assert_eq!(game.player_resources, Resources::new(70, 40));
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assert_eq!(game.enemy_resources, Resources::new(70, 40));
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let args: Cli = Cli::try_parse_from(["game", "--starting-iron", "33"]).unwrap();
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assert_eq!(args.starting_metal, 33);
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}
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#[test]
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fn passive_wood_arrives_once_per_interval_without_free_metal() -> () {
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let mut game: SkirmishState = game();
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for _ in 1..WOOD_DELIVERY_TICKS {
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game.tick_update();
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}
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assert_eq!(game.player_resources.wood, 70);
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game.tick_update();
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assert_eq!(game.player_resources.wood, 70 + WOOD_DELIVERY_AMOUNT);
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for _ in 0..WOOD_DELIVERY_TICKS {
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game.tick_update();
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}
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assert_eq!(game.player_resources.wood, 70 + 2 * WOOD_DELIVERY_AMOUNT);
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assert_eq!(game.player_resources.metal, 40);
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assert_eq!(game.enemy_resources, Resources::new(70, 40));
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}
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#[test]
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fn ore_is_neutral_and_no_mines_spawn_on_the_board() -> () {
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let game: SkirmishState = game();
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let mut deposits: usize = 0;
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for row in &game.board.cells {
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for cell in row {
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let structure: Structures = cell.get_structure();
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assert!(!matches!(structure, Structures::Mine(_)));
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if matches!(structure, Structures::Ore(_)) {
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deposits += 1;
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assert_eq!(structure.get_owner(), Players::Unclaimed);
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}
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}
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}
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assert_eq!(deposits, 2);
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}
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#[test]
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fn mine_can_only_replace_neutral_ore_and_preserves_its_reserve() -> () {
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let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
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assert_eq!(ore.extract(4999), 4999);
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let mut structure: Structures = Structures::Ore(ore);
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assert!(structure.build_mine(Players::Player));
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let Structures::Mine(mut mine) = structure else {
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panic!("expected mine");
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};
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assert_eq!(mine.get_owner(), Players::Player);
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assert_eq!(mine.get_ore_amount(), 1);
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assert_eq!(mine.produce(), 1);
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assert_eq!(mine.produce(), 0);
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assert_eq!(mine.get_ore_amount(), 0);
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assert!(!structure.build_mine(Players::Enemy));
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let mut stone: Structures = Structures::Stone(Stone::new());
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assert!(!stone.build_mine(Players::Player));
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assert_eq!(stone, Structures::Stone(Stone::new()));
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assert!(Mine::new(Players::Unclaimed, ore).is_none());
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assert!(Mine::new(Players::Player, Ore::new(Players::Enemy, 1)).is_none());
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}
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#[test]
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fn mining_credits_each_owner_and_stops_when_deposit_is_empty() -> () {
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let mut game: SkirmishState = game();
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for (col, owner) in [(1, Players::Player), (40, Players::Enemy)] {
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let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
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ore.extract(4999);
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let mut structure: Structures = Structures::Ore(ore);
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assert!(structure.build_mine(owner));
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game.board.cells[5][col].set_structure(structure);
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}
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for _ in 1..MINE_PRODUCTION_TICKS {
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game.tick_update();
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}
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assert_eq!(game.player_resources.metal, 40);
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game.tick_update();
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assert_eq!(game.player_resources.metal, 41);
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assert_eq!(game.enemy_resources.metal, 41);
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for _ in 0..MINE_PRODUCTION_TICKS {
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game.tick_update();
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}
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assert_eq!(game.player_resources.metal, 41);
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assert_eq!(game.enemy_resources.metal, 41);
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let structure: Structures = game.board.cells[5][1].get_structure();
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assert!(
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structure
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.text()
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.iter()
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.any(|line: &ratatui::text::Line<'_>| -> bool {
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line.to_string().contains("Ore: 0/5000")
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})
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);
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}
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#[test]
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fn resource_additions_do_not_overflow() -> () {
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let mut resources: Resources = Resources {
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wood: u32::MAX - 1,
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metal: u32::MAX - 1,
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};
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resources.add_wood(5);
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resources.add_metal(5);
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assert_eq!(resources.wood, u32::MAX);
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assert_eq!(resources.metal, u32::MAX);
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}
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#[test]
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fn tui_reads_current_resources_instead_of_starting_settings() -> () {
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let args: Cli = Cli::try_parse_from(["game", "--disable-audio"]).unwrap();
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let (tx, _rx): (Sender<AudioCmd>, Receiver<AudioCmd>) = channel();
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let mut app: App = App::new(args, tx);
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app.view = View::Skirmish;
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app.states = Some(GameStates::new(&app.args, &Rect::new(0, 0, 200, 40)));
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app.states_mut().unwrap().skirmish.player_resources = Resources {
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wood: 777,
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metal: 888,
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};
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let mut terminal: Terminal<TestBackend> = Terminal::new(TestBackend::new(200, 40)).unwrap();
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terminal
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.draw(|frame: &mut ratatui::Frame<'_>| -> () {
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frame.render_widget(&mut app, frame.area());
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})
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.unwrap();
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let text: String = terminal
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.backend()
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.buffer()
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.content
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.iter()
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.map(|cell: &Cell| -> &str { cell.symbol() })
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.collect();
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assert!(text.contains("Wood: 777 (+5/5s)"));
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assert!(text.contains("Metal: 888"));
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assert!(!text.contains("Iron:"));
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}
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