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war-in-tunnels/src/app/states/skirmish_states/structures/structure_trait.rs
T
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Update formatting to use 4‑space indentation
- Adjust rustfmt.toml to set tab_spaces = 4.
- Reformat imports, struct definitions, function bodies, and match arms
  across the project to match the new style (aligned fields, added
  spacing, etc.).
- Ensure all code complies with the updated rustfmt settings.
2026-10-19 17:43:43 +02:00

58 lines
1.5 KiB
Rust

use crate::app::states::skirmish_states::Players;
use ratatui::{
style::{Color, Stylize},
text::Line,
};
pub trait Structure {
fn get_tag(&self) -> char;
fn get_color(&self) -> Color;
fn get_level(&self) -> char;
fn get_stress(&self) -> u8;
fn get_durability(&self) -> u16;
fn get_max_durability(&self) -> u16;
fn get_name(&self) -> &'static str;
fn get_owner(&self) -> Players;
fn base_text(&self) -> Vec<Line<'_>> {
let durability: u16 = self.get_durability();
let max_durability: u16 = self.get_max_durability();
let durability_percent: u32 = durability as u32 * 100 / max_durability as u32;
let stress: u8 = self.get_stress();
let level: char = self.get_level();
let mut lines: Vec<Line<'_>> = vec![
Line::from_iter([
"Durability: ".gray(),
durability.to_string().cyan(),
"/".gray(),
max_durability.to_string().cyan(),
" ( ".gray(),
durability_percent.to_string().cyan(),
"% )".gray(),
]),
Line::from_iter(["Stress: ".gray(), stress.to_string().cyan(), "%".gray()]),
];
if level != ' ' {
lines.push(Line::from_iter([
"Level: ".gray(),
level.to_string().cyan(),
]));
}
lines
}
fn text(&self) -> Vec<Line<'_>> {
self.base_text()
}
}