use war_in_tunnels::app::states::skirmish_states::{ Players, tasks::{DiggingTask, Task, Tasks}, units::{MinerUnit, Unit}, }; #[test] fn digging_progress_accumulates_and_stops_at_completion() { let mut task = DiggingTask::new([(5, 3)].into(), 40.0); assert!(!task.is_finished()); task.progress(); assert_eq!(task.get_progress(), 40.0); assert!(!task.is_finished()); for _ in 0..3 { task.progress(); } assert_eq!(task.get_progress(), 100.0); assert!(task.is_finished()); } #[test] fn advancing_path_resets_progress_and_handles_empty_path() { let mut task = DiggingTask::new([(5, 3), (5, 4)].into(), 25.0); task.progress(); task.pop_front(); assert_eq!(task.current_target(), Some((5, 4))); assert_eq!(task.get_progress(), 0.0); task.pop_front(); task.pop_front(); assert_eq!(task.current_target(), None); assert!(task.get_path().is_empty()); } #[test] fn miners_keep_tasks_in_submission_order() { let mut miner = MinerUnit::new(Players::Player, (5, 2)); for target in [(5, 3), (6, 3)] { miner.set_task(Tasks::Digging(DiggingTask::new([target].into(), 1.0))); } assert_eq!(miner.get_ref_tasks().len(), 2); assert_eq!( *miner .get_mut_tasks() .pop_front() .unwrap() .get_path_front_coords(), (5, 3) ); assert_eq!(*miner.get_ref_tasks()[0].get_path_front_coords(), (6, 3)); }