use crate::app::states::skirmish_states::{Players, structures::Structure}; use ratatui::style::Color; #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub struct BaseBuilding { durability: u16, stress: u8, owner: Players, level: u8, } impl BaseBuilding { pub fn new(owner: Players) -> Self { Self { durability: 1500, stress: 0, owner, level: b'1', } } } impl Structure for BaseBuilding { fn get_tag(&self) -> char { 'B' } fn get_color(&self) -> Color { match self.owner { Players::Player => Color::LightBlue, Players::Enemy => Color::LightRed, Players::Unclaimed => Color::LightGreen, } } fn get_level(&self) -> char { self.level as char } fn get_durability(&self) -> u16 { self.durability } fn get_max_durability(&self) -> u16 { 1500 } fn get_stress(&self) -> u8 { self.stress } fn get_name(&self) -> &'static str { "Base" } fn get_owner(&self) -> Players { self.owner } }