Introduce support structures (roof supports) and a stress system that
propagates from bases through tunnels, causing collapses when stress
reaches 100 %. Add auto‑support feature with toggleable tasks, new
keybindings (Tasks, AutoSupports, Stress), and a support‑building tab.
Implement collapsed tunnels, support work progress, and related UI
rendering (stress view, auto‑support indicators). Extend board resize
logic, update game state structs, and adjust keybinding actions. Update
documentation (README, AGENTS, CODE_MAP, PROGRESS, TESTING) to reflect
new features. Add flake.nix dependencies (bash, gitea‑actions‑runner,
docker). Add extensive tests for tunnel stress, support building,
auto‑supports, and related mechanics.
- Adjust rustfmt.toml to set tab_spaces = 4.
- Reformat imports, struct definitions, function bodies, and match arms
across the project to match the new style (aligned fields, added
spacing, etc.).
- Ensure all code complies with the updated rustfmt settings.
- Document new Rust formatting standards in AGENTS, CODE_MAP, and
PROGRESS.
- Add rustfmt.toml with style 2024, 2‑space indents, 100‑char width, LF
endings.
- Apply consistent 2‑space indentation and ordering across source files.
- Minor clean‑up of imports and whitespace to match the new style.
Introduce a new MovingTask type for movement segments and extend
the Tasks enum
to include it. Add total‑step tracking and a get_total_progress default
in the
Task trait, and implement the corresponding methods for MovingTask.
Update
units to allow coordinate changes via set_coords, add stone damage
handling,
and adjust board advancement logic to use the new task system. Update
UI
code to display step and total percentages in the Tab panel. Expand
documentation (README, AGENTS, CODE_MAP, PROGRESS, TESTING) to describe
digging
and moving, and add extensive tests (including tests/digging.rs) for the
new
behaviour.