Commit Graph

5 Commits

Author SHA1 Message Date
GarandPLG b639531841 Refactor GameMode and Players into skirmish_states
Move the GameMode and Players enums from the top‑level states module
into the
skirmish_states submodule, add an Unclaimed variant to Players, and
update all
imports, trait implementations, and related logic accordingly. Adjust
the
durability percentage calculation to use u32 for safety.
2026-05-01 19:05:03 +02:00
GarandPLG cf843057c3 Add side panel and refactor title helpers
Introduce a `side_panel` flag throughout the skirmish state, board
creation,
and cell area calculation to enable a detachable side panel. Refactor
the
title helper to own its strings and use a static separator, updating the
single‑title helper accordingly. Add a new `SidePanelWidget` and expose
the
`skirmish_main_area_layout` helper. Extend keybindings with `Tab` and
`ShiftTab` actions under a new `Opener` group. Update structures and
units
to implement a `get_name` method and adjust related traits and imports.
2026-04-24 11:41:09 +02:00
GarandPLG 06a439ff88 Move ZoomLevel into skirmish_states
Introduce Structure and Unit traits with enum wrappers.
Replace old zoom helper with ZoomLevel methods.
Update imports, BoardState, CellWidget, and CLI to use new locations.
2026-04-20 12:17:56 +02:00
GarandPLG 33088dc29d Add Stone and Tunnel, refactor CellStructure
Introduce new building types Stone and Tunnel with their own tag, color,
and
properties. CellStructure now holds these structs (Tunnel, Stone)
instead of
simple variants. BaseBuilding is simplified to return a char tag and a
color
based on owner. BoardState creation and CellWidget rendering are updated
to
use the new building structs and their methods.
2026-04-19 20:00:59 +02:00
GarandPLG 54e86b2688 Move buildings and units under skirmish_states
Reorganize the codebase by moving the buildings and units modules
into the skirmish_states namespace, updating imports accordingly.
2026-04-19 18:02:36 +02:00