Introduce support structures (roof supports) and a stress system that
propagates from bases through tunnels, causing collapses when stress
reaches 100 %. Add auto‑support feature with toggleable tasks, new
keybindings (Tasks, AutoSupports, Stress), and a support‑building tab.
Implement collapsed tunnels, support work progress, and related UI
rendering (stress view, auto‑support indicators). Extend board resize
logic, update game state structs, and adjust keybinding actions. Update
documentation (README, AGENTS, CODE_MAP, PROGRESS, TESTING) to reflect
new features. Add flake.nix dependencies (bash, gitea‑actions‑runner,
docker). Add extensive tests for tunnel stress, support building,
auto‑supports, and related mechanics.
- Add selection indices and option lists to SkirmishState.
- Implement `cycle_popup_option` and expose Left/Right actions in
keybindings.
- Introduce `cancel_focused_tasks` in BoardState for Delete handling.
- CellWidget now displays recruitment progress on Base structures.
- Update README and documentation to describe new tabs and arrow
navigation.
- Adjust test counts and add extensive task‑cancellation tests.
- Replace Ctrl+Space with `b` and Alt+Space with `r` in README and
documentation.
- Remove the old Alt+Space recruitment keybinding and adjust key
handling code.
- Revamp skirmish view to display colored lines and updated status
messages.
- Increase test suite to 83 tests and update test expectations for new
shortcuts.
- Update flake.lock with the latest revision and hash.
- Adjust rustfmt.toml to set tab_spaces = 4.
- Reformat imports, struct definitions, function bodies, and match arms
across the project to match the new style (aligned fields, added
spacing, etc.).
- Ensure all code complies with the updated rustfmt settings.
- Updated CLI, README and documentation to use `--starting-metal` with
`--starting-iron` retained as an alias.
- Introduced `Resources` struct and constants for wood delivery and mine
production.
- Added new structures `Mine` and `MineConstruction` with cost,
production
and cancel logic.
- Implemented building view for constructing mines and recruitment view
for spawning miners.
- Extended keybindings with `Building` and `Recruitment` actions and
updated
action availability logic.
- Modified game state, board, units and UI widgets to handle metal
resources
and new construction mechanics.
- Updated tests and increased total test count to 82, covering
resources,
construction, recruitment and context‑aware keybindings.