Commit Graph
5 Commits
Author SHA1 Message Date
GarandPLG 73f544d5d6 Update formatting to use 4‑space indentation
Nix package / build (push) Successful in 8m44s
Linux package builds (test) / linux (push) Successful in 2m25s
Linux package builds (test) / aur (push) Successful in 7m41s
Rust checks / check (push) Successful in 3m39s
- Adjust rustfmt.toml to set tab_spaces = 4.
- Reformat imports, struct definitions, function bodies, and match arms
  across the project to match the new style (aligned fields, added
  spacing, etc.).
- Ensure all code complies with the updated rustfmt settings.
2026-10-19 17:43:43 +02:00
GarandPLG a981663152 Rename iron to metal, add mining and recruitment
Nix package / build (push) Successful in 9m39s
Rust checks / check (push) Successful in 3m44s
Linux package builds (test) / linux (push) Successful in 2m22s
Linux package builds (test) / aur (push) Successful in 7m21s
- Updated CLI, README and documentation to use `--starting-metal` with
  `--starting-iron` retained as an alias.
- Introduced `Resources` struct and constants for wood delivery and mine
  production.
- Added new structures `Mine` and `MineConstruction` with cost,
  production
  and cancel logic.
- Implemented building view for constructing mines and recruitment view
  for spawning miners.
- Extended keybindings with `Building` and `Recruitment` actions and
  updated
  action availability logic.
- Modified game state, board, units and UI widgets to handle metal
  resources
  and new construction mechanics.
- Updated tests and increased total test count to 82, covering
  resources,
  construction, recruitment and context‑aware keybindings.
2026-10-19 17:41:22 +02:00
GarandPLG c4313b4117 Add rustfmt configuration and reformat code
- Document new Rust formatting standards in AGENTS, CODE_MAP, and
  PROGRESS.
- Add rustfmt.toml with style 2024, 2‑space indents, 100‑char width, LF
  endings.
- Apply consistent 2‑space indentation and ordering across source files.
- Minor clean‑up of imports and whitespace to match the new style.
2026-10-19 12:21:20 +02:00
GarandPLG 55a260755c Add ore level support and unify text rendering
Introduce a numeric `level` field for `BaseBuilding` and `Ore`, update
their
constructors and `get_level` implementations, and increase the default
ore
amount to the new maximum. Extend the `Structure` and `Unit` traits with
`base_text` and `text` methods, add `is_unit` to `Units`, and adjust the
`Structures` enum to delegate text rendering. Refactor `SidePanelWidget`
to
use the unified trait methods, removing duplicated rendering code.
Update
`BoardState` to create ore structures with an initial level of 1.
2026-05-05 00:18:49 +02:00
GarandPLG 766b65b2fc Introduce Ore structure and simplify durability fields
Add a new Ore structure with ownership, amount, and durability, and
extend the
Structures enum to include it. Update board generation to place ore
cells next
to player and enemy bases and adjust base coordinates accordingly.
Remove the
redundant `max_durability` field from BaseBuilding, Stone, and Tunnel,
fixing
their `get_max_durability` implementations to return constant values.
Rename the
tick handling parameter from `interval_ms` to `tick_ms`. Minor clean‑ups
include
re‑exporting the Ore module, adding TODO comments in the side panel
widget, and
simplifying the audio thread spawn in `main.rs`.
2026-05-04 16:14:54 +02:00