Change `get_tasks_formatted` to return a `Vec<Line<'_>>` instead of a
plain
`String`. Update `MinerUnit` to construct colored task lines, modify the
`Unit` trait and `Units` implementations to use the new return type, and
add the required `ratatui` imports. Adjust `base_text` handling to
render
each task line separately.
Define a full `Task` trait with icon and path accessors. Implement the
trait for
`DiggingTask` and delegate it through the `Tasks` enum. Introduce helper
functions in `MinerUnit` to convert coordinates to spreadsheet‑style
strings
and use them in a revamped `get_tasks_formatted`. Update the unit
rendering
logic to show the tasks queue only when tasks are present.
- Change `get_tasks` to return `&VecDeque<Tasks>` instead of a formatted
`String`.
- Introduce `get_tasks_formatted` for display purposes.
- Update `MinerUnit`, `Unit` trait, `Units` enum, and its `Option`
implementation accordingly.
- Add `EMPTY_TASKS` lazy static for handling empty task lists.
- Adjust `BoardState` to use the new task API (commented out
conditional).
Add `get_tasks` to the `Unit` trait and implement it for `MinerUnit`,
`Units` enum and `Option<Units>`. Use the new method in `base_text` to
display a “Tasks Queue” line.
Refactor task assignment in `BoardState` to a chained call.
Update the skirmish view and `SidePanelWidget` to pass a flag indicating
whether the displayed unit is the currently marked one, and highlight
the
unit name accordingly.
Introduce Tasks handling for units, store coordinates in MinerUnit,
expose getters/setters for unit tasks, add logging of marked cells,
and provide cell accessors for mutable unit options.
Replace `Vec` with `VecDeque` in `BoardState` marked cells,
`DiggingTask` path,
and `MinerUnit` tasks to enable efficient push/pop operations. Remove
the
`Copy` trait from several structs and enums, adjust derives accordingly,
and
use `as_ref` in `Option<Units>` implementations to avoid consuming the
option.
Update cell rendering to clone widgets and adjust
`CellWidget::get_option_unit`
to return a cloned `Option<Units>`. Add necessary `VecDeque` imports.
- Remove lifetime and path storage from DiggingTask, make it Copy.
- Add a placeholder `new` constructor that accepts a path.
- Update the Tasks enum to hold a DiggingTask value.
- Reorder module declarations and re‑export order for tasks.
- Add a commented‑out tasks field to MinerUnit as a preparation step.
- Extend MinerUnit with hp, digging ability, and power, and provide
getters for these fields.
- Update the Unit trait and Units enum to expose hp, max hp,
can_dig, and digging_power, and enhance base_text to display them.
- Remove unnecessary `Eq` derives from several structs and enums.
- Introduce a `--disable-audio` CLI flag and conditionally spawn the
audio thread based on its value.
Move the GameMode and Players enums from the top‑level states module
into the
skirmish_states submodule, add an Unclaimed variant to Players, and
update all
imports, trait implementations, and related logic accordingly. Adjust
the
durability percentage calculation to use u32 for safety.
Introduce a `side_panel` flag throughout the skirmish state, board
creation,
and cell area calculation to enable a detachable side panel. Refactor
the
title helper to own its strings and use a static separator, updating the
single‑title helper accordingly. Add a new `SidePanelWidget` and expose
the
`skirmish_main_area_layout` helper. Extend keybindings with `Tab` and
`ShiftTab` actions under a new `Opener` group. Update structures and
units
to implement a `get_name` method and adjust related traits and imports.
Introduce Structure and Unit traits with enum wrappers.
Replace old zoom helper with ZoomLevel methods.
Update imports, BoardState, CellWidget, and CLI to use new locations.
Introduce new building types Stone and Tunnel with their own tag, color,
and
properties. CellStructure now holds these structs (Tunnel, Stone)
instead of
simple variants. BaseBuilding is simplified to return a char tag and a
color
based on owner. BoardState creation and CellWidget rendering are updated
to
use the new building structs and their methods.