Refactor board cells to 2D vector and auto‑scroll

Store cells as a nested vector instead of a flat list, simplifying
indexing and
rendering. Add `is_focused_cell_visible` to detect when the focused cell
is
outside the viewport and adjust vertical/horizontal offsets accordingly
in
the skirmish keybindings. Update related methods and widget rendering to
use
the new 2‑D structure.
This commit is contained in:
GarandPLG committed 2026-04-08 14:25:14 +02:00
1 parent 4917068fb1
commit e4682f1c52
3 files changed
+45 -13

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+4 -9
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@@ -34,16 +34,11 @@ impl Widget for BoardWidget<'_> {
.split(*col_area);
for (row_idx, cell_area) in vertical.iter().enumerate() {
let map_row: usize = row_idx + self.state.vertical_offset.get_value();
let map_col: usize = col_idx + self.state.horizontal_offset.get_value();
if let Some(cell) = self
.state
self.state
.cells
.get(map_row * self.state.map_width + map_col)
{
cell.render(*cell_area, buf);
}
.get(row_idx + self.state.vertical_offset.get_value())
.and_then(|rows| rows.get(col_idx + self.state.horizontal_offset.get_value()))
.map(|cell| cell.render(*cell_area, buf));
}
}
}