Refactor board cells to 2D vector and auto‑scroll

Store cells as a nested vector instead of a flat list, simplifying
indexing and
rendering. Add `is_focused_cell_visible` to detect when the focused cell
is
outside the viewport and adjust vertical/horizontal offsets accordingly
in
the skirmish keybindings. Update related methods and widget rendering to
use
the new 2‑D structure.
This commit is contained in:
GarandPLG committed 2026-04-08 14:25:14 +02:00
1 parent 4917068fb1
commit e4682f1c52
3 files changed
+45 -13

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+12
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@@ -21,15 +21,27 @@ pub fn skirmish_keybindings(app: &mut App, key_event: &KeyEvent) {
match action {
Action::Up => {
board.change_focused_cell(MoveFocusedCell::Up);
if !board.is_focused_cell_visible() {
board.vertical_offset.prev();
}
}
Action::Down => {
board.change_focused_cell(MoveFocusedCell::Down);
if !board.is_focused_cell_visible() {
board.vertical_offset.next();
}
}
Action::Left => {
board.change_focused_cell(MoveFocusedCell::Left);
if !board.is_focused_cell_visible() {
board.horizontal_offset.prev();
}
}
Action::Right => {
board.change_focused_cell(MoveFocusedCell::Right);
if !board.is_focused_cell_visible() {
board.horizontal_offset.next();
}
}
Action::ScrollUp => {
board.vertical_offset.prev();