make bases smaller
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@@ -42,8 +42,8 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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}
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}
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}
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for x in 0..5 {
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for x in 0..3 {
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for y in 10..15 {
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for y in 11..14 {
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if x < MAP_SIZE.x && y < MAP_SIZE.y {
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if x < MAP_SIZE.x && y < MAP_SIZE.y {
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let tile_pos = TilePos { x, y };
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let tile_pos = TilePos { x, y };
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let tile_entity = commands
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let tile_entity = commands
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@@ -58,8 +58,8 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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}
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}
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}
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for x in 45..50 {
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for x in 47..50 {
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for y in 10..15 {
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for y in 11..14 {
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if x < MAP_SIZE.x && y < MAP_SIZE.y {
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if x < MAP_SIZE.x && y < MAP_SIZE.y {
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let tile_pos = TilePos { x, y };
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let tile_pos = TilePos { x, y };
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let tile_entity = commands
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let tile_entity = commands
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