generated from GarandPLG/rust-flake-template
Add side panel and refactor title helpers
Introduce a `side_panel` flag throughout the skirmish state, board creation, and cell area calculation to enable a detachable side panel. Refactor the title helper to own its strings and use a static separator, updating the single‑title helper accordingly. Add a new `SidePanelWidget` and expose the `skirmish_main_area_layout` helper. Extend keybindings with `Tab` and `ShiftTab` actions under a new `Opener` group. Update structures and units to implement a `get_name` method and adjust related traits and imports.
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@@ -8,28 +8,52 @@ pub enum Structures {
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Stone(Stone),
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}
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impl Structures {
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pub fn get_color(&self) -> Color {
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impl Structure for Structures {
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fn get_color(&self) -> Color {
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match self {
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Structures::Base(b) => b.get_color(),
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Structures::Tunnel(t) => t.get_color(),
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Structures::Stone(s) => s.get_color(),
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Self::Base(b) => b.get_color(),
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Self::Tunnel(t) => t.get_color(),
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Self::Stone(s) => s.get_color(),
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}
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}
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pub fn get_tag(&self) -> char {
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fn get_tag(&self) -> char {
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match self {
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Structures::Base(b) => b.get_tag(),
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Structures::Tunnel(t) => t.get_tag(),
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Structures::Stone(s) => s.get_tag(),
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Self::Base(b) => b.get_tag(),
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Self::Tunnel(t) => t.get_tag(),
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Self::Stone(s) => s.get_tag(),
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}
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}
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pub fn get_level(&self) -> char {
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fn get_level(&self) -> char {
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match self {
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Structures::Base(b) => b.get_level(),
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Structures::Tunnel(t) => t.get_level(),
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Structures::Stone(s) => s.get_level(),
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Self::Base(b) => b.get_level(),
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Self::Tunnel(t) => t.get_level(),
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Self::Stone(s) => s.get_level(),
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}
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}
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fn get_name(&self) -> &'static str {
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match self {
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Self::Base(b) => b.get_name(),
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Self::Tunnel(t) => t.get_name(),
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Self::Stone(s) => s.get_name(),
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}
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}
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fn get_durability(&self) -> u16 {
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match self {
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Self::Base(b) => b.get_durability(),
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Self::Tunnel(t) => t.get_durability(),
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Self::Stone(s) => s.get_durability(),
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}
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}
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fn get_stress(&self) -> u8 {
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match self {
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Self::Base(b) => b.get_stress(),
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Self::Tunnel(t) => t.get_stress(),
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Self::Stone(s) => s.get_stress(),
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}
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}
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}
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