generated from GarandPLG/rust-flake-template
Add lifetime parameter and MarkedCells struct
Refactor App, GameStates, SkirmishState and BoardState to carry a generic lifetime `'a`. Introduce a new `MarkedCells` type that holds marking state and selected unit, replacing the previous `marking_cells` flag and raw deque. Update related methods, keybindings, view implementations and module exports to use the new structures.
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@@ -1,15 +1,15 @@
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use crate::app::states::skirmish_states::BoardState;
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#[derive(Debug, Clone, PartialEq)]
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pub struct SkirmishState {
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pub struct SkirmishState<'a> {
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pub id: usize,
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pub name: &'static str,
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pub board: BoardState,
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pub board: BoardState<'a>,
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pub side_panel: bool,
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pub turn_counter: u64,
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}
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impl SkirmishState {
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impl SkirmishState<'_> {
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pub fn tick_update(&mut self) {
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// self.board.advance_turn();
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