generated from GarandPLG/rust-flake-template
Use VecDeque for tasks and marked cells
Replace `Vec` with `VecDeque` in `BoardState` marked cells, `DiggingTask` path, and `MinerUnit` tasks to enable efficient push/pop operations. Remove the `Copy` trait from several structs and enums, adjust derives accordingly, and use `as_ref` in `Option<Units>` implementations to avoid consuming the option. Update cell rendering to clone widgets and adjust `CellWidget::get_option_unit` to return a cloned `Option<Units>`. Add necessary `VecDeque` imports.
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@@ -1,12 +1,13 @@
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use crate::app::states::skirmish_states::{Players, tasks::Tasks, units::Unit};
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use std::collections::VecDeque;
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#[derive(Debug, Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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pub struct MinerUnit {
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owner: Players,
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hp: u16,
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can_dig: bool,
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digging_power: f32,
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// tasks: Vec<Tasks>,
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pub tasks: VecDeque<Tasks>,
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}
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impl MinerUnit {
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@@ -16,7 +17,7 @@ impl MinerUnit {
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hp: 100,
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can_dig: true,
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digging_power: 0.55,
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// tasks: Vec::new(),
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tasks: VecDeque::new(),
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}
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}
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}
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