generated from GarandPLG/rust-flake-template
Refactor GameMode and Players into skirmish_states
Move the GameMode and Players enums from the top‑level states module into the skirmish_states submodule, add an Unclaimed variant to Players, and update all imports, trait implementations, and related logic accordingly. Adjust the durability percentage calculation to use u32 for safety.
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@@ -72,7 +72,7 @@ impl<'a> SidePanelWidget<'a> {
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let s: &Structures = self.structure;
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let durability: u16 = s.get_durability();
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let max_durability: u16 = s.get_max_durability();
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let durability_percent: u16 = durability * 100 / max_durability;
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let durability_percent: u32 = durability as u32 * 100u32 / max_durability as u32;
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let stress: u8 = s.get_stress();
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let level: char = s.get_level();
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