generated from GarandPLG/rust-flake-template
Rename iron to metal, add mining and recruitment
- Updated CLI, README and documentation to use `--starting-metal` with `--starting-iron` retained as an alias. - Introduced `Resources` struct and constants for wood delivery and mine production. - Added new structures `Mine` and `MineConstruction` with cost, production and cancel logic. - Implemented building view for constructing mines and recruitment view for spawning miners. - Extended keybindings with `Building` and `Recruitment` actions and updated action availability logic. - Modified game state, board, units and UI widgets to handle metal resources and new construction mechanics. - Updated tests and increased total test count to 82, covering resources, construction, recruitment and context‑aware keybindings.
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@@ -26,6 +26,10 @@ fn map_has_opposing_bases_ore_and_two_miners() {
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board.get_ref_cell(5, ore_col).get_structure(),
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Structures::Ore(_)
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));
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assert_eq!(
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board.get_ref_cell(5, ore_col).get_structure().get_owner(),
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Players::Unclaimed
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);
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}
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assert_eq!(
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board
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