Rename iron to metal, add mining and recruitment
Nix package / build (push) Successful in 9m39s
Rust checks / check (push) Successful in 3m44s
Linux package builds (test) / linux (push) Successful in 2m22s
Linux package builds (test) / aur (push) Successful in 7m21s

- Updated CLI, README and documentation to use `--starting-metal` with
  `--starting-iron` retained as an alias.
- Introduced `Resources` struct and constants for wood delivery and mine
  production.
- Added new structures `Mine` and `MineConstruction` with cost,
  production
  and cancel logic.
- Implemented building view for constructing mines and recruitment view
  for spawning miners.
- Extended keybindings with `Building` and `Recruitment` actions and
  updated
  action availability logic.
- Modified game state, board, units and UI widgets to handle metal
  resources
  and new construction mechanics.
- Updated tests and increased total test count to 82, covering
  resources,
  construction, recruitment and context‑aware keybindings.
This commit is contained in:
GarandPLG committed 2026-10-19 17:41:22 +02:00
1 parent 305cc2c4a2
commit a981663152
35 files changed
+2160 -74

No files matched your search

+4
View File
@@ -26,6 +26,10 @@ fn map_has_opposing_bases_ore_and_two_miners() {
board.get_ref_cell(5, ore_col).get_structure(),
Structures::Ore(_)
));
assert_eq!(
board.get_ref_cell(5, ore_col).get_structure().get_owner(),
Players::Unclaimed
);
}
assert_eq!(
board