generated from GarandPLG/rust-flake-template
Rename iron to metal, add mining and recruitment
- Updated CLI, README and documentation to use `--starting-metal` with `--starting-iron` retained as an alias. - Introduced `Resources` struct and constants for wood delivery and mine production. - Added new structures `Mine` and `MineConstruction` with cost, production and cancel logic. - Implemented building view for constructing mines and recruitment view for spawning miners. - Extended keybindings with `Building` and `Recruitment` actions and updated action availability logic. - Modified game state, board, units and UI widgets to handle metal resources and new construction mechanics. - Updated tests and increased total test count to 82, covering resources, construction, recruitment and context‑aware keybindings.
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@@ -22,6 +22,10 @@ pub trait Unit {
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fn get_can_dig(&self) -> bool;
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fn get_can_build(&self) -> bool {
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false
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}
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fn get_digging_power(&self) -> f32;
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fn get_coords(&self) -> (usize, usize);
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@@ -66,6 +70,10 @@ pub trait Unit {
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]));
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}
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if self.get_can_build() {
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lines.push(Line::from("Can build: Yes").green());
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}
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if !have_any_tasks {
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lines.push(Line::from("Tasks Queue: ".gray()));
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for task in tasks {
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