Rename iron to metal, add mining and recruitment
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- Updated CLI, README and documentation to use `--starting-metal` with
  `--starting-iron` retained as an alias.
- Introduced `Resources` struct and constants for wood delivery and mine
  production.
- Added new structures `Mine` and `MineConstruction` with cost,
  production
  and cancel logic.
- Implemented building view for constructing mines and recruitment view
  for spawning miners.
- Extended keybindings with `Building` and `Recruitment` actions and
  updated
  action availability logic.
- Modified game state, board, units and UI widgets to handle metal
  resources
  and new construction mechanics.
- Updated tests and increased total test count to 82, covering
  resources,
  construction, recruitment and context‑aware keybindings.
This commit is contained in:
GarandPLG committed 2026-10-19 17:41:22 +02:00
1 parent 305cc2c4a2
commit a981663152
35 files changed
+2160 -74

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@@ -32,6 +32,12 @@ impl Ore {
5000
}
pub fn extract(&mut self, amount: u16) -> u16 {
let extracted: u16 = amount.min(self.ore_amount);
self.ore_amount -= extracted;
extracted
}
pub fn set_owner(&mut self, new_owner: Players) -> &mut Self {
self.owner = new_owner;
self