generated from GarandPLG/rust-flake-template
Rename iron to metal, add mining and recruitment
- Updated CLI, README and documentation to use `--starting-metal` with `--starting-iron` retained as an alias. - Introduced `Resources` struct and constants for wood delivery and mine production. - Added new structures `Mine` and `MineConstruction` with cost, production and cancel logic. - Implemented building view for constructing mines and recruitment view for spawning miners. - Extended keybindings with `Building` and `Recruitment` actions and updated action availability logic. - Modified game state, board, units and UI widgets to handle metal resources and new construction mechanics. - Updated tests and increased total test count to 82, covering resources, construction, recruitment and context‑aware keybindings.
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@@ -32,6 +32,12 @@ impl Ore {
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5000
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}
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pub fn extract(&mut self, amount: u16) -> u16 {
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let extracted: u16 = amount.min(self.ore_amount);
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self.ore_amount -= extracted;
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extracted
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}
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pub fn set_owner(&mut self, new_owner: Players) -> &mut Self {
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self.owner = new_owner;
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self
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