Lazy init game states and extract board module

App now stores CLI arguments and an optional GameStates, initializing
the
states lazily on the first window resize. Skirmish board logic is moved
to
a new BoardState module with dedicated helpers (cells_area_helper and
updated cell size handling). Views and keybindings are updated to use
the
optional state accessors.
This commit is contained in:
2026-04-02 00:45:57 +02:00
parent c4e28255b6
commit 923af91aeb
15 changed files with 228 additions and 178 deletions
+31 -75
View File
@@ -1,9 +1,4 @@
use crate::app::{
App,
helpers::{CellSizes, cell_size_helper},
states::FocusedCell,
widgets::CellWidget,
};
use crate::app::states::skirmish_states::BoardState;
use ratatui::{
buffer::Buffer,
layout::{Constraint, Layout, Rect},
@@ -12,87 +7,48 @@ use ratatui::{
use std::rc::Rc;
pub struct BoardWidget<'a> {
map_width: usize,
cell_width: u16,
cell_height: u16,
cols: u16,
rows: u16,
h_offset: usize,
v_offset: usize,
cells: &'a mut Vec<CellWidget>,
focused_cell: &'a FocusedCell,
state: &'a BoardState,
}
impl<'a> BoardWidget<'a> {
fn max_offset(map_size: u16, size: u16) -> usize {
if map_size > size {
(map_size - size) as usize
} else {
0
}
}
pub fn new(app: &'a mut App, area_width: u16, area_height: u16) -> Self {
let cell_height: u16 = cell_size_helper(CellSizes::Height, app.states.skirmish.zoom_level);
let cell_width: u16 = cell_size_helper(CellSizes::Width, app.states.skirmish.zoom_level);
let rows: u16 = area_height / cell_height;
let cols: u16 = area_width / cell_width;
let v_max_offset: usize = Self::max_offset(app.states.skirmish.map_height as u16, rows);
let h_max_offset: usize = Self::max_offset(app.states.skirmish.map_width as u16, cols);
app.states.skirmish.horizontal_offset.set_max(h_max_offset);
app.states.skirmish.vertical_offset.set_max(v_max_offset);
if v_max_offset > 0 {
app.states
.skirmish
.vertical_offset
.set_initial_value((app.states.skirmish.map_height - rows as usize) / 2);
}
Self {
map_width: app.states.skirmish.map_width as usize,
cell_width,
cell_height,
cols,
rows,
h_offset: app.states.skirmish.horizontal_offset.get_value(),
v_offset: app.states.skirmish.vertical_offset.get_value(),
cells: &mut app.states.skirmish.board_cells,
focused_cell: &app.states.skirmish.focused_cell,
}
pub fn new(state: &'a BoardState) -> Self {
Self { state }
}
}
impl Widget for BoardWidget<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let horizontal: Rc<[Rect]> = Layout::horizontal(vec![
Constraint::Length(self.cell_width);
self.cols as usize
])
.split(area);
let horizontal: Rc<[Rect]> =
Layout::horizontal(vec![
Constraint::Length(self.state.cell_width as u16);
self.state.cols
])
.split(area);
for (col_idx, col_area) in horizontal.iter().enumerate() {
let vertical: Rc<[Rect]> = Layout::vertical(vec![
Constraint::Length(self.cell_height);
self.rows as usize
])
.split(*col_area);
let vertical: Rc<[Rect]> =
Layout::vertical(vec![
Constraint::Length(self.state.cell_height as u16);
self.state.rows
])
.split(*col_area);
for (row_idx, cell_area) in vertical.iter().enumerate() {
if let Some(cell) = self
.cells
.get_mut((row_idx + self.v_offset) * self.map_width + (col_idx + self.h_offset))
{
if row_idx + self.v_offset == self.focused_cell.row
&& col_idx + self.h_offset == self.focused_cell.col
{
cell.selected = true;
} else {
cell.selected = false;
}
if let Some(cell) = self.state.cells.get(
(row_idx + self.state.vertical_offset.get_value()) * self.state.map_width
+ (col_idx + self.state.horizontal_offset.get_value()),
) {
// FIXME: Fix showing selected cell
// if row_idx + self.state.vertical_offset.get_value()
// == self.state.focused_cell.row
// && col_idx + self.state.horizontal_offset.get_value()
// == self.state.focused_cell.col
// {
// cell.selected = true;
// } else {
// cell.selected = false;
// }
cell.render(*cell_area, buf);
}