Lazy init game states and extract board module

App now stores CLI arguments and an optional GameStates, initializing
the
states lazily on the first window resize. Skirmish board logic is moved
to
a new BoardState module with dedicated helpers (cells_area_helper and
updated cell size handling). Views and keybindings are updated to use
the
optional state accessors.
This commit is contained in:
GarandPLG committed 2026-04-02 00:45:57 +02:00
1 parent c4e28255b6
commit 923af91aeb
15 files changed
+228 -178

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+8 -13
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@@ -1,10 +1,11 @@
use crate::{
app::states::{
FocusedCell, MainMenuState, Offset, PerkDecksState, SettingsState, SkillsConfigState,
SkirmishState,
MainMenuState, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState,
skirmish_states::BoardState,
},
cli::Cli,
};
use ratatui::layout::Rect;
#[derive(Debug, Clone, PartialEq)]
pub struct GameStates {
@@ -16,7 +17,7 @@ pub struct GameStates {
}
impl GameStates {
pub fn new(args: &Cli) -> Self {
pub fn new(args: &Cli, area: &Rect) -> Self {
Self {
main_menu: MainMenuState {
id: 0,
@@ -26,17 +27,11 @@ impl GameStates {
skirmish: SkirmishState {
id: 1,
name: "Skirmish",
vertical_offset: Offset::new(),
horizontal_offset: Offset::new(),
map_width: args.map_width as usize,
map_height: args.map_height as usize,
board_cells: Vec::new(),
zoom_level: args.zoom_level,
focused_cell: FocusedCell::new(
(args.map_height / 2) as usize - 1,
2,
args.map_height as usize,
board: BoardState::new(
area,
args.map_width as usize,
args.map_height as usize,
args.zoom_level,
),
},
perk_decks: PerkDecksState {