generated from GarandPLG/rust-flake-template
Add tick thread and Skirmish state update
Introduce `AppEvent::Tick` and a background thread that emits timed events. `App` now handles `Tick` by calling a new `update` method, which advances the board and increments a `turn_counter` in `SkirmishState`. Add required imports, fields, and the `spawn_tick_thread` call in `main`.
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@@ -35,6 +35,7 @@ impl GameStates {
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false,
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),
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side_panel: false,
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turn_counter: 0,
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},
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perk_decks: PerkDecksState {
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id: 2,
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