generated from GarandPLG/rust-flake-template
Update formatting to use 4‑space indentation
- Adjust rustfmt.toml to set tab_spaces = 4. - Reformat imports, struct definitions, function bodies, and match arms across the project to match the new style (aligned fields, added spacing, etc.). - Ensure all code complies with the updated rustfmt settings.
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@@ -1,420 +1,423 @@
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use clap::Parser;
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use ratatui::{
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Terminal,
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backend::TestBackend,
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buffer::Cell,
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crossterm::event::{KeyCode, KeyEvent, KeyModifiers},
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layout::Rect,
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Terminal,
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backend::TestBackend,
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buffer::Cell,
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crossterm::event::{KeyCode, KeyEvent, KeyModifiers},
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layout::Rect,
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};
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use std::sync::mpsc::{Receiver, Sender, channel};
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use war_in_tunnels::{
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app::{
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Action, App, GameStates, View, available_skirmish_actions, handle_keybindings,
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states::{
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SkirmishState,
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skirmish_states::{
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BoardState, MoveFocusedCell, Players, Resources, ZoomLevel,
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resources::MINE_PRODUCTION_TICKS,
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structures::{
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BaseBuilding, BuildingTerrain, Mine, MineConstruction, Ore, Structure, Structures, Tunnel,
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app::{
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Action, App, GameStates, View, available_skirmish_actions, handle_keybindings,
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states::{
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SkirmishState,
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skirmish_states::{
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BoardState, MoveFocusedCell, Players, Resources, ZoomLevel,
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resources::MINE_PRODUCTION_TICKS,
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structures::{
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BaseBuilding, BuildingTerrain, Mine, MineConstruction, Ore, Structure,
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Structures, Tunnel,
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},
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tasks::Tasks,
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units::{MinerUnit, Unit, Units},
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},
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},
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tasks::Tasks,
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units::{MinerUnit, Unit, Units},
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},
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threads::{AudioCmd, TICK_MS},
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},
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threads::{AudioCmd, TICK_MS},
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},
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cli::Cli,
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cli::Cli,
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};
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fn board() -> BoardState {
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BoardState::new(&Rect::new(0, 0, 160, 50), 42, 11, ZoomLevel::Default, false)
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BoardState::new(&Rect::new(0, 0, 160, 50), 42, 11, ZoomLevel::Default, false)
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}
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fn complete_mine(board: &mut BoardState, coords: (usize, usize)) -> () {
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assert!(board.start_mine_construction(coords, Players::Player));
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for _ in 0..MineConstruction::BUILD_TICKS {
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board.advance_construction();
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}
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assert!(matches!(
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board.cells[coords.0][coords.1].get_structure(),
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Structures::Mine(_)
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));
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assert!(board.start_mine_construction(coords, Players::Player));
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for _ in 0..MineConstruction::BUILD_TICKS {
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board.advance_construction();
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}
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assert!(matches!(
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board.cells[coords.0][coords.1].get_structure(),
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Structures::Mine(_)
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));
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}
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fn app() -> App {
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let args: Cli = Cli::try_parse_from(["game", "--disable-audio"]).unwrap();
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let (tx, _rx): (Sender<AudioCmd>, Receiver<AudioCmd>) = channel();
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let mut app: App = App::new(args, tx);
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app.view = View::Skirmish;
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app.window_area = Rect::new(0, 0, 160, 50);
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app.states = Some(GameStates::new(&app.args, &app.window_area));
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app
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let args: Cli = Cli::try_parse_from(["game", "--disable-audio"]).unwrap();
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let (tx, _rx): (Sender<AudioCmd>, Receiver<AudioCmd>) = channel();
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let mut app: App = App::new(args, tx);
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app.view = View::Skirmish;
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app.window_area = Rect::new(0, 0, 160, 50);
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app.states = Some(GameStates::new(&app.args, &app.window_area));
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app
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}
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fn travel(board: &mut BoardState, direction: MoveFocusedCell) -> () {
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board.toggle_marking();
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board.change_focused_cell(direction);
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board.toggle_marking();
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for _ in 0..3000_u16.div_ceil(u16::from(TICK_MS)) {
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board.advance_turn();
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}
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board.toggle_marking();
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board.change_focused_cell(direction);
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board.toggle_marking();
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for _ in 0..3000_u16.div_ceil(u16::from(TICK_MS)) {
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board.advance_turn();
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}
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}
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#[test]
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fn miner_has_builder_permission_through_all_unit_wrappers() -> () {
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let miner: MinerUnit = MinerUnit::new(Players::Player, (5, 2));
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assert!(miner.get_can_build());
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let unit: Units = Units::Miner(miner);
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assert!(unit.get_can_build());
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assert!(Some(unit).get_can_build());
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let no_unit: Option<Units> = None;
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assert!(!no_unit.get_can_build());
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let miner: MinerUnit = MinerUnit::new(Players::Player, (5, 2));
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assert!(miner.get_can_build());
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let unit: Units = Units::Miner(miner);
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assert!(unit.get_can_build());
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assert!(Some(unit).get_can_build());
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let no_unit: Option<Units> = None;
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assert!(!no_unit.get_can_build());
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}
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#[test]
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fn mine_requires_a_cardinal_friendly_builder_and_preserves_target_on_failure() -> () {
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let mut board: BoardState = board();
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let original: Structures = board.cells[5][1].get_structure();
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board.cells[5][2].get_mut_option_unit().take();
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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*board.cells[5][2].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Enemy, (5, 2))));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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board.cells[5][2].get_mut_option_unit().take();
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*board.cells[4][2].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (4, 2))));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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assert_eq!(board.cells[5][1].get_structure(), original);
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assert!(!board.start_mine_construction((usize::MAX, 1), Players::Player));
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assert!(!board.start_mine_construction((5, 1), Players::Unclaimed));
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let mut board: BoardState = board();
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let original: Structures = board.cells[5][1].get_structure();
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board.cells[5][2].get_mut_option_unit().take();
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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*board.cells[5][2].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Enemy, (5, 2))));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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board.cells[5][2].get_mut_option_unit().take();
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*board.cells[4][2].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (4, 2))));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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assert_eq!(board.cells[5][1].get_structure(), original);
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assert!(!board.start_mine_construction((usize::MAX, 1), Players::Player));
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assert!(!board.start_mine_construction((5, 1), Players::Unclaimed));
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}
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#[test]
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fn ore_exception_does_not_require_a_base_or_tunnel_connection() -> () {
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let mut board: BoardState = board();
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board.cells[0][0].set_structure(Structures::Ore(Ore::new(Players::Unclaimed, 1)));
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*board.cells[0][1].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (0, 1))));
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assert!(board.can_build_at((0, 0), Players::Player, BuildingTerrain::Ore));
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complete_mine(&mut board, (0, 0));
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assert_eq!(
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board.cells[0][0].get_structure().get_owner(),
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Players::Player
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);
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assert!(!board.start_mine_construction((0, 0), Players::Player));
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let mut board: BoardState = board();
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board.cells[0][0].set_structure(Structures::Ore(Ore::new(Players::Unclaimed, 1)));
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*board.cells[0][1].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (0, 1))));
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assert!(board.can_build_at((0, 0), Players::Player, BuildingTerrain::Ore));
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complete_mine(&mut board, (0, 0));
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assert_eq!(
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board.cells[0][0].get_structure().get_owner(),
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Players::Player
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);
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assert!(!board.start_mine_construction((0, 0), Players::Player));
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}
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#[test]
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fn ordinary_building_sites_require_stone_connected_to_base_or_tunnel() -> () {
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let mut board: BoardState = board();
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assert!(board.can_build_at((5, 3), Players::Player, BuildingTerrain::Stone));
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assert!(!board.can_build_at((5, 3), Players::Player, BuildingTerrain::Ore));
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*board.cells[5][5].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (5, 5))));
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assert!(!board.can_build_at((5, 4), Players::Player, BuildingTerrain::Stone));
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board.cells[5][5].set_structure(Structures::Tunnel(Tunnel::new()));
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assert!(board.can_build_at((5, 4), Players::Player, BuildingTerrain::Stone));
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board.cells[5][5].set_structure(Structures::Base(BaseBuilding::new(Players::Enemy)));
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assert!(!board.can_build_at((5, 4), Players::Player, BuildingTerrain::Stone));
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board.cells[5][3].set_structure(Structures::Tunnel(Tunnel::new()));
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assert!(!board.can_build_at((5, 3), Players::Player, BuildingTerrain::Stone));
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let mut board: BoardState = board();
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assert!(board.can_build_at((5, 3), Players::Player, BuildingTerrain::Stone));
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assert!(!board.can_build_at((5, 3), Players::Player, BuildingTerrain::Ore));
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*board.cells[5][5].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (5, 5))));
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assert!(!board.can_build_at((5, 4), Players::Player, BuildingTerrain::Stone));
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board.cells[5][5].set_structure(Structures::Tunnel(Tunnel::new()));
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assert!(board.can_build_at((5, 4), Players::Player, BuildingTerrain::Stone));
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board.cells[5][5].set_structure(Structures::Base(BaseBuilding::new(Players::Enemy)));
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assert!(!board.can_build_at((5, 4), Players::Player, BuildingTerrain::Stone));
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board.cells[5][3].set_structure(Structures::Tunnel(Tunnel::new()));
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assert!(!board.can_build_at((5, 3), Players::Player, BuildingTerrain::Stone));
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}
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#[test]
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fn occupied_depleted_or_claimed_deposit_cannot_be_built_on() -> () {
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let mut board: BoardState = board();
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*board.cells[5][1].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (5, 1))));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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board.cells[5][1].get_mut_option_unit().take();
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let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
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ore.extract(5000);
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board.cells[5][1].set_structure(Structures::Ore(ore));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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board.cells[5][1].set_structure(Structures::Ore(Ore::new(Players::Enemy, 1)));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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let mut board: BoardState = board();
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*board.cells[5][1].get_mut_option_unit() =
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Some(Units::Miner(MinerUnit::new(Players::Player, (5, 1))));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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board.cells[5][1].get_mut_option_unit().take();
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let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
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ore.extract(5000);
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board.cells[5][1].set_structure(Structures::Ore(ore));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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board.cells[5][1].set_structure(Structures::Ore(Ore::new(Players::Enemy, 1)));
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assert!(!board.start_mine_construction((5, 1), Players::Player));
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}
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#[test]
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fn construction_view_starts_paid_build_on_enter_and_stays_open() -> () {
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let mut app: App = app();
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for _ in 0..2 {
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handle_keybindings(&mut app, KeyEvent::new(KeyCode::Left, KeyModifiers::NONE));
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}
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handle_keybindings(
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&mut app,
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KeyEvent::new(KeyCode::Char(' '), KeyModifiers::CONTROL),
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);
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assert!(available_skirmish_actions(&app.states_ref().unwrap().skirmish).contains(&Action::Enter));
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let mut terminal: Terminal<TestBackend> = Terminal::new(TestBackend::new(160, 50)).unwrap();
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terminal
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.draw(|frame: &mut ratatui::Frame<'_>| -> () {
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frame.render_widget(&mut app, frame.area());
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})
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.unwrap();
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let text: String = terminal
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.backend()
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.buffer()
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.content
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.iter()
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.map(|cell: &Cell| -> &str { cell.symbol() })
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.collect();
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assert!(text.contains("Ready to build: Enter"));
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assert!(text.contains("Enter - Build Mine"));
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handle_keybindings(&mut app, KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
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let state: &SkirmishState = &app.states_ref().unwrap().skirmish;
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assert!(state.building_view);
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assert!(matches!(
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state.board.cells[5][1].get_structure(),
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Structures::MineConstruction(_)
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));
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assert_eq!(state.player_resources.wood, 30);
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assert_eq!(state.player_resources.metal, 15);
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let mut app: App = app();
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for _ in 0..2 {
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handle_keybindings(&mut app, KeyEvent::new(KeyCode::Left, KeyModifiers::NONE));
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}
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handle_keybindings(
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&mut app,
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KeyEvent::new(KeyCode::Char(' '), KeyModifiers::CONTROL),
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);
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assert!(
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available_skirmish_actions(&app.states_ref().unwrap().skirmish).contains(&Action::Enter)
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);
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let mut terminal: Terminal<TestBackend> = Terminal::new(TestBackend::new(160, 50)).unwrap();
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terminal
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.draw(|frame: &mut ratatui::Frame<'_>| -> () {
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frame.render_widget(&mut app, frame.area());
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})
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.unwrap();
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let text: String = terminal
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.backend()
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.buffer()
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.content
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.iter()
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.map(|cell: &Cell| -> &str { cell.symbol() })
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.collect();
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assert!(text.contains("Ready to build: Enter"));
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assert!(text.contains("Enter - Build Mine"));
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handle_keybindings(&mut app, KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
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let state: &SkirmishState = &app.states_ref().unwrap().skirmish;
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assert!(state.building_view);
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assert!(matches!(
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state.board.cells[5][1].get_structure(),
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Structures::MineConstruction(_)
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));
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assert_eq!(state.player_resources.wood, 30);
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assert_eq!(state.player_resources.metal, 15);
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}
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#[test]
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fn miner_can_travel_into_and_out_of_friendly_mine_with_moving_tasks() -> () {
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let mut board: BoardState = board();
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complete_mine(&mut board, (5, 1));
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board.change_focused_cell(MoveFocusedCell::Left);
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board.toggle_marking();
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board.change_focused_cell(MoveFocusedCell::Left);
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board.toggle_marking();
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let unit: &Units = board.cells[5][2].get_ref_option_unit().as_ref().unwrap();
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assert!(matches!(
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unit.get_ref_tasks().front(),
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Some(Tasks::Moving(_))
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));
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for _ in 1..3000_u16.div_ceil(u16::from(TICK_MS)) {
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let mut board: BoardState = board();
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complete_mine(&mut board, (5, 1));
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board.change_focused_cell(MoveFocusedCell::Left);
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board.toggle_marking();
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board.change_focused_cell(MoveFocusedCell::Left);
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board.toggle_marking();
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let unit: &Units = board.cells[5][2].get_ref_option_unit().as_ref().unwrap();
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assert!(matches!(
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unit.get_ref_tasks().front(),
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Some(Tasks::Moving(_))
|
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));
|
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for _ in 1..3000_u16.div_ceil(u16::from(TICK_MS)) {
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board.advance_turn();
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}
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assert!(board.cells[5][1].get_ref_option_unit().is_none());
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board.advance_turn();
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}
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assert!(board.cells[5][1].get_ref_option_unit().is_none());
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board.advance_turn();
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assert_eq!(board.cells[5][1].get_ref_option_unit().get_coords(), (5, 1));
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assert!(board.cells[5][2].get_ref_option_unit().is_none());
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travel(&mut board, MoveFocusedCell::Right);
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assert!(board.cells[5][1].get_ref_option_unit().is_none());
|
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assert_eq!(board.cells[5][2].get_ref_option_unit().get_coords(), (5, 2));
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assert_eq!(board.cells[5][1].get_ref_option_unit().get_coords(), (5, 1));
|
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assert!(board.cells[5][2].get_ref_option_unit().is_none());
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travel(&mut board, MoveFocusedCell::Right);
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assert!(board.cells[5][1].get_ref_option_unit().is_none());
|
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assert_eq!(board.cells[5][2].get_ref_option_unit().get_coords(), (5, 2));
|
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}
|
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|
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#[test]
|
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fn staffed_mine_doubles_production_and_bonus_stops_after_departure() -> () {
|
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let mut app: App = app();
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let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
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complete_mine(&mut game.board, (5, 1));
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game.turn_counter = MINE_PRODUCTION_TICKS - 1;
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game.tick_update();
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assert_eq!(game.player_resources.metal, 26);
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game.board.change_focused_cell(MoveFocusedCell::Left);
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travel(&mut game.board, MoveFocusedCell::Left);
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game.turn_counter = MINE_PRODUCTION_TICKS - 1;
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game.tick_update();
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assert_eq!(game.player_resources.metal, 28);
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travel(&mut game.board, MoveFocusedCell::Right);
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game.turn_counter = MINE_PRODUCTION_TICKS - 1;
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game.tick_update();
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assert_eq!(game.player_resources.metal, 29);
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let Structures::Mine(mine) = game.board.cells[5][1].get_structure() else {
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panic!("mine missing");
|
||||
};
|
||||
assert_eq!(mine.get_ore_amount(), 4996);
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
complete_mine(&mut game.board, (5, 1));
|
||||
game.turn_counter = MINE_PRODUCTION_TICKS - 1;
|
||||
game.tick_update();
|
||||
assert_eq!(game.player_resources.metal, 26);
|
||||
game.board.change_focused_cell(MoveFocusedCell::Left);
|
||||
travel(&mut game.board, MoveFocusedCell::Left);
|
||||
game.turn_counter = MINE_PRODUCTION_TICKS - 1;
|
||||
game.tick_update();
|
||||
assert_eq!(game.player_resources.metal, 28);
|
||||
travel(&mut game.board, MoveFocusedCell::Right);
|
||||
game.turn_counter = MINE_PRODUCTION_TICKS - 1;
|
||||
game.tick_update();
|
||||
assert_eq!(game.player_resources.metal, 29);
|
||||
let Structures::Mine(mine) = game.board.cells[5][1].get_structure() else {
|
||||
panic!("mine missing");
|
||||
};
|
||||
assert_eq!(mine.get_ore_amount(), 4996);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn mine_rejects_enemy_miners_and_staffing_does_not_overdraw_ore() -> () {
|
||||
let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
|
||||
ore.extract(4999);
|
||||
let mut mine: Mine = Mine::new(Players::Player, ore).unwrap();
|
||||
let player: Units = Units::Miner(MinerUnit::new(Players::Player, (5, 2)));
|
||||
let enemy: Units = Units::Miner(MinerUnit::new(Players::Enemy, (5, 2)));
|
||||
assert!(mine.accepts_unit(&player));
|
||||
assert!(!mine.accepts_unit(&enemy));
|
||||
assert!(!Structures::Mine(mine).can_enter(&enemy));
|
||||
assert_eq!(mine.produce_with_miner(true), 1);
|
||||
assert_eq!(mine.produce_with_miner(true), 0);
|
||||
let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
|
||||
ore.extract(4999);
|
||||
let mut mine: Mine = Mine::new(Players::Player, ore).unwrap();
|
||||
let player: Units = Units::Miner(MinerUnit::new(Players::Player, (5, 2)));
|
||||
let enemy: Units = Units::Miner(MinerUnit::new(Players::Enemy, (5, 2)));
|
||||
assert!(mine.accepts_unit(&player));
|
||||
assert!(!mine.accepts_unit(&enemy));
|
||||
assert!(!Structures::Mine(mine).can_enter(&enemy));
|
||||
assert_eq!(mine.produce_with_miner(true), 1);
|
||||
assert_eq!(mine.produce_with_miner(true), 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn remote_ore_cannot_start_construction_or_consume_resources() -> () {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
let ore: Structures = Structures::Ore(Ore::new(Players::Unclaimed, 1));
|
||||
game.board.cells[5][21].set_structure(ore);
|
||||
let before: Resources = game.player_resources;
|
||||
assert!(!game.start_mine_construction((5, 21), Players::Player));
|
||||
assert_eq!(game.player_resources, before);
|
||||
assert_eq!(game.board.cells[5][21].get_structure(), ore);
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
let ore: Structures = Structures::Ore(Ore::new(Players::Unclaimed, 1));
|
||||
game.board.cells[5][21].set_structure(ore);
|
||||
let before: Resources = game.player_resources;
|
||||
assert!(!game.start_mine_construction((5, 21), Players::Player));
|
||||
assert_eq!(game.player_resources, before);
|
||||
assert_eq!(game.board.cells[5][21].get_structure(), ore);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn construction_payment_is_atomic_and_exact_funds_are_enough() -> () {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
for resources in [
|
||||
Resources {
|
||||
wood: 19,
|
||||
metal: 10,
|
||||
},
|
||||
Resources { wood: 20, metal: 9 },
|
||||
] {
|
||||
game.player_resources = resources;
|
||||
assert!(!game.can_start_mine_construction((5, 1), Players::Player));
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
for resources in [
|
||||
Resources {
|
||||
wood: 19,
|
||||
metal: 10,
|
||||
},
|
||||
Resources { wood: 20, metal: 9 },
|
||||
] {
|
||||
game.player_resources = resources;
|
||||
assert!(!game.can_start_mine_construction((5, 1), Players::Player));
|
||||
assert!(!game.start_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, resources);
|
||||
assert!(matches!(
|
||||
game.board.cells[5][1].get_structure(),
|
||||
Structures::Ore(_)
|
||||
));
|
||||
}
|
||||
game.player_resources = Mine::COST;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, Resources { wood: 0, metal: 0 });
|
||||
assert!(!game.start_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, resources);
|
||||
assert!(matches!(
|
||||
game.board.cells[5][1].get_structure(),
|
||||
Structures::Ore(_)
|
||||
));
|
||||
}
|
||||
game.player_resources = Mine::COST;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, Resources { wood: 0, metal: 0 });
|
||||
assert!(!game.start_mine_construction((5, 1), Players::Player));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn construction_takes_ten_seconds_and_cannot_produce_or_accept_miners_early() -> () {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
for _ in 1..MineConstruction::BUILD_TICKS {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
for _ in 1..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
let structure: Structures = game.board.cells[5][1].get_structure();
|
||||
let Structures::MineConstruction(site) = structure else {
|
||||
panic!("completed too early");
|
||||
};
|
||||
assert_eq!(site.progress_percent(), 99);
|
||||
assert!(site.into_mine().is_none());
|
||||
assert_eq!(site.cancel().get_ore_amount(), 5000);
|
||||
assert!(
|
||||
!structure.can_enter(
|
||||
game.board.cells[5][2]
|
||||
.get_ref_option_unit()
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
)
|
||||
);
|
||||
assert_eq!(game.player_resources.metal, 15);
|
||||
game.tick_update();
|
||||
}
|
||||
let structure: Structures = game.board.cells[5][1].get_structure();
|
||||
let Structures::MineConstruction(site) = structure else {
|
||||
panic!("completed too early");
|
||||
};
|
||||
assert_eq!(site.progress_percent(), 99);
|
||||
assert!(site.into_mine().is_none());
|
||||
assert_eq!(site.cancel().get_ore_amount(), 5000);
|
||||
assert!(
|
||||
!structure.can_enter(
|
||||
game.board.cells[5][2]
|
||||
.get_ref_option_unit()
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
)
|
||||
);
|
||||
assert_eq!(game.player_resources.metal, 15);
|
||||
game.tick_update();
|
||||
assert!(matches!(
|
||||
game.board.cells[5][1].get_structure(),
|
||||
Structures::Mine(_)
|
||||
));
|
||||
assert_eq!(game.player_resources.metal, 15);
|
||||
assert!(matches!(
|
||||
game.board.cells[5][1].get_structure(),
|
||||
Structures::Mine(_)
|
||||
));
|
||||
assert_eq!(game.player_resources.metal, 15);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn construction_pauses_without_nearby_builder_and_resumes_after_return() -> () {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
for _ in 0..100 {
|
||||
game.tick_update();
|
||||
}
|
||||
let before: Structures = game.board.cells[5][1].get_structure();
|
||||
let builder: Option<Units> = game.board.cells[5][2].get_mut_option_unit().take();
|
||||
for _ in 0..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
assert_eq!(game.board.cells[5][1].get_structure(), before);
|
||||
assert_eq!(game.player_resources.metal, 15);
|
||||
*game.board.cells[5][2].get_mut_option_unit() = builder;
|
||||
for _ in 100..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
assert!(matches!(
|
||||
game.board.cells[5][1].get_structure(),
|
||||
Structures::Mine(_)
|
||||
));
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
for _ in 0..100 {
|
||||
game.tick_update();
|
||||
}
|
||||
let before: Structures = game.board.cells[5][1].get_structure();
|
||||
let builder: Option<Units> = game.board.cells[5][2].get_mut_option_unit().take();
|
||||
for _ in 0..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
assert_eq!(game.board.cells[5][1].get_structure(), before);
|
||||
assert_eq!(game.player_resources.metal, 15);
|
||||
*game.board.cells[5][2].get_mut_option_unit() = builder;
|
||||
for _ in 100..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
assert!(matches!(
|
||||
game.board.cells[5][1].get_structure(),
|
||||
Structures::Mine(_)
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cancellation_restores_original_ore_and_refunds_cost_exactly_once() -> () {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
|
||||
ore.extract(123);
|
||||
game.board.cells[5][1].set_structure(Structures::Ore(ore));
|
||||
let before: Resources = game.player_resources;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
for _ in 0..100 {
|
||||
game.tick_update();
|
||||
}
|
||||
game.board.cells[5][2].get_mut_option_unit().take();
|
||||
assert!(game.cancel_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, before);
|
||||
assert_eq!(game.board.cells[5][1].get_structure(), Structures::Ore(ore));
|
||||
assert!(!game.cancel_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, before);
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
let mut ore: Ore = Ore::new(Players::Unclaimed, 1);
|
||||
ore.extract(123);
|
||||
game.board.cells[5][1].set_structure(Structures::Ore(ore));
|
||||
let before: Resources = game.player_resources;
|
||||
assert!(game.start_mine_construction((5, 1), Players::Player));
|
||||
for _ in 0..100 {
|
||||
game.tick_update();
|
||||
}
|
||||
game.board.cells[5][2].get_mut_option_unit().take();
|
||||
assert!(game.cancel_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, before);
|
||||
assert_eq!(game.board.cells[5][1].get_structure(), Structures::Ore(ore));
|
||||
assert!(!game.cancel_mine_construction((5, 1), Players::Player));
|
||||
assert_eq!(game.player_resources, before);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn panel_shows_progress_and_delete_cancels_while_escape_only_closes_panel() -> () {
|
||||
let mut app: App = app();
|
||||
for _ in 0..2 {
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Left, KeyModifiers::NONE));
|
||||
}
|
||||
handle_keybindings(
|
||||
&mut app,
|
||||
KeyEvent::new(KeyCode::Char(' '), KeyModifiers::CONTROL),
|
||||
);
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
|
||||
assert!(
|
||||
available_skirmish_actions(&app.states_ref().unwrap().skirmish).contains(&Action::Delete)
|
||||
);
|
||||
assert!(
|
||||
!available_skirmish_actions(&app.states_ref().unwrap().skirmish).contains(&Action::Enter)
|
||||
);
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
|
||||
assert_eq!(app.states_ref().unwrap().skirmish.player_resources.wood, 30);
|
||||
let mut terminal: Terminal<TestBackend> = Terminal::new(TestBackend::new(160, 50)).unwrap();
|
||||
terminal
|
||||
.draw(|frame: &mut ratatui::Frame<'_>| -> () {
|
||||
frame.render_widget(&mut app, frame.area());
|
||||
})
|
||||
.unwrap();
|
||||
let text: String = terminal
|
||||
.backend()
|
||||
.buffer()
|
||||
.content
|
||||
.iter()
|
||||
.map(|cell: &Cell| -> &str { cell.symbol() })
|
||||
.collect();
|
||||
assert!(text.contains("Cost: 20 Wood + 10 Metal"));
|
||||
assert!(text.contains("Construction: 0%"));
|
||||
assert!(text.contains("Delete - Cancel construction"));
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Esc, KeyModifiers::NONE));
|
||||
assert!(matches!(
|
||||
app.states_ref().unwrap().skirmish.board.cells[5][1].get_structure(),
|
||||
Structures::MineConstruction(_)
|
||||
));
|
||||
handle_keybindings(
|
||||
&mut app,
|
||||
KeyEvent::new(KeyCode::Char(' '), KeyModifiers::CONTROL),
|
||||
);
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Delete, KeyModifiers::NONE));
|
||||
assert!(matches!(
|
||||
app.states_ref().unwrap().skirmish.board.cells[5][1].get_structure(),
|
||||
Structures::Ore(_)
|
||||
));
|
||||
assert_eq!(
|
||||
app.states_ref().unwrap().skirmish.player_resources,
|
||||
Resources::new(50, 25)
|
||||
);
|
||||
let mut app: App = app();
|
||||
for _ in 0..2 {
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Left, KeyModifiers::NONE));
|
||||
}
|
||||
handle_keybindings(
|
||||
&mut app,
|
||||
KeyEvent::new(KeyCode::Char(' '), KeyModifiers::CONTROL),
|
||||
);
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
|
||||
assert!(
|
||||
available_skirmish_actions(&app.states_ref().unwrap().skirmish).contains(&Action::Delete)
|
||||
);
|
||||
assert!(
|
||||
!available_skirmish_actions(&app.states_ref().unwrap().skirmish).contains(&Action::Enter)
|
||||
);
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Enter, KeyModifiers::NONE));
|
||||
assert_eq!(app.states_ref().unwrap().skirmish.player_resources.wood, 30);
|
||||
let mut terminal: Terminal<TestBackend> = Terminal::new(TestBackend::new(160, 50)).unwrap();
|
||||
terminal
|
||||
.draw(|frame: &mut ratatui::Frame<'_>| -> () {
|
||||
frame.render_widget(&mut app, frame.area());
|
||||
})
|
||||
.unwrap();
|
||||
let text: String = terminal
|
||||
.backend()
|
||||
.buffer()
|
||||
.content
|
||||
.iter()
|
||||
.map(|cell: &Cell| -> &str { cell.symbol() })
|
||||
.collect();
|
||||
assert!(text.contains("Cost: 20 Wood + 10 Metal"));
|
||||
assert!(text.contains("Construction: 0%"));
|
||||
assert!(text.contains("Delete - Cancel construction"));
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Esc, KeyModifiers::NONE));
|
||||
assert!(matches!(
|
||||
app.states_ref().unwrap().skirmish.board.cells[5][1].get_structure(),
|
||||
Structures::MineConstruction(_)
|
||||
));
|
||||
handle_keybindings(
|
||||
&mut app,
|
||||
KeyEvent::new(KeyCode::Char(' '), KeyModifiers::CONTROL),
|
||||
);
|
||||
handle_keybindings(&mut app, KeyEvent::new(KeyCode::Delete, KeyModifiers::NONE));
|
||||
assert!(matches!(
|
||||
app.states_ref().unwrap().skirmish.board.cells[5][1].get_structure(),
|
||||
Structures::Ore(_)
|
||||
));
|
||||
assert_eq!(
|
||||
app.states_ref().unwrap().skirmish.player_resources,
|
||||
Resources::new(50, 25)
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_cannot_cancel_enemy_site_or_refund_a_completed_mine() -> () {
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
assert!(game.start_mine_construction((5, 40), Players::Enemy));
|
||||
assert!(!game.cancel_mine_construction((5, 40), Players::Player));
|
||||
assert_eq!(game.player_resources, Resources::new(50, 25));
|
||||
for _ in 0..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
assert!(!game.cancel_mine_construction((5, 40), Players::Enemy));
|
||||
assert_eq!(game.enemy_resources.metal, 15);
|
||||
let mut app: App = app();
|
||||
let game: &mut SkirmishState = &mut app.states_mut().unwrap().skirmish;
|
||||
assert!(game.start_mine_construction((5, 40), Players::Enemy));
|
||||
assert!(!game.cancel_mine_construction((5, 40), Players::Player));
|
||||
assert_eq!(game.player_resources, Resources::new(50, 25));
|
||||
for _ in 0..MineConstruction::BUILD_TICKS {
|
||||
game.tick_update();
|
||||
}
|
||||
assert!(!game.cancel_mine_construction((5, 40), Players::Enemy));
|
||||
assert_eq!(game.enemy_resources.metal, 15);
|
||||
}
|
||||
Reference in new issue
Block a user