Update formatting to use 4‑space indentation
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- Adjust rustfmt.toml to set tab_spaces = 4.
- Reformat imports, struct definitions, function bodies, and match arms
  across the project to match the new style (aligned fields, added
  spacing, etc.).
- Ensure all code complies with the updated rustfmt settings.
This commit is contained in:
GarandPLG committed 2026-10-19 17:43:43 +02:00
1 parent a981663152
commit 73f544d5d6
66 files changed
+5378 -5373

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@@ -1,90 +1,90 @@
use crate::app::states::skirmish_states::{Players, tasks::Tasks};
use ratatui::{
style::Stylize,
text::{Line, Span},
style::Stylize,
text::{Line, Span},
};
use std::collections::VecDeque;
pub trait Unit {
fn is_unit(&self) -> bool {
true
}
fn get_owner(&self) -> Players;
fn get_tag(&self) -> char;
fn get_name(&self) -> &'static str;
fn get_hp(&self) -> u16;
fn get_max_hp(&self) -> u16;
fn get_can_dig(&self) -> bool;
fn get_can_build(&self) -> bool {
false
}
fn get_digging_power(&self) -> f32;
fn get_coords(&self) -> (usize, usize);
fn set_coords(&mut self, coords: (usize, usize));
fn get_ref_tasks(&self) -> &VecDeque<Tasks>;
fn get_mut_tasks(&mut self) -> &mut VecDeque<Tasks>;
fn set_task(&mut self, task: Tasks);
fn get_tasks_formatted(&self) -> Vec<Line<'_>>;
fn base_text(&self) -> Vec<Line<'_>> {
let owner: Span<'_> = self.get_owner().get_span();
let hp: u16 = self.get_hp();
let max_hp: u16 = self.get_max_hp();
let hp_percent: u16 = hp * 100 / max_hp;
let can_dig: bool = self.get_can_dig();
let digging_power: f32 = self.get_digging_power();
let have_any_tasks: bool = self.get_ref_tasks().is_empty();
let tasks: Vec<Line<'_>> = self.get_tasks_formatted();
let mut lines: Vec<Line<'_>> = Vec::from([
Line::from_iter(["Owner: ".gray(), owner]),
Line::from_iter([
"HP: ".gray(),
hp.green(),
"/".gray(),
max_hp.green(),
" ( ".gray(),
hp_percent.green(),
"% )".gray(),
]),
]);
if can_dig {
lines.push(Line::from_iter([
"Digging power: ".gray(),
digging_power.green(),
]));
fn is_unit(&self) -> bool {
true
}
if self.get_can_build() {
lines.push(Line::from("Can build: Yes").green());
fn get_owner(&self) -> Players;
fn get_tag(&self) -> char;
fn get_name(&self) -> &'static str;
fn get_hp(&self) -> u16;
fn get_max_hp(&self) -> u16;
fn get_can_dig(&self) -> bool;
fn get_can_build(&self) -> bool {
false
}
if !have_any_tasks {
lines.push(Line::from("Tasks Queue: ".gray()));
for task in tasks {
lines.push(task);
}
fn get_digging_power(&self) -> f32;
fn get_coords(&self) -> (usize, usize);
fn set_coords(&mut self, coords: (usize, usize));
fn get_ref_tasks(&self) -> &VecDeque<Tasks>;
fn get_mut_tasks(&mut self) -> &mut VecDeque<Tasks>;
fn set_task(&mut self, task: Tasks);
fn get_tasks_formatted(&self) -> Vec<Line<'_>>;
fn base_text(&self) -> Vec<Line<'_>> {
let owner: Span<'_> = self.get_owner().get_span();
let hp: u16 = self.get_hp();
let max_hp: u16 = self.get_max_hp();
let hp_percent: u16 = hp * 100 / max_hp;
let can_dig: bool = self.get_can_dig();
let digging_power: f32 = self.get_digging_power();
let have_any_tasks: bool = self.get_ref_tasks().is_empty();
let tasks: Vec<Line<'_>> = self.get_tasks_formatted();
let mut lines: Vec<Line<'_>> = Vec::from([
Line::from_iter(["Owner: ".gray(), owner]),
Line::from_iter([
"HP: ".gray(),
hp.green(),
"/".gray(),
max_hp.green(),
" ( ".gray(),
hp_percent.green(),
"% )".gray(),
]),
]);
if can_dig {
lines.push(Line::from_iter([
"Digging power: ".gray(),
digging_power.green(),
]));
}
if self.get_can_build() {
lines.push(Line::from("Can build: Yes").green());
}
if !have_any_tasks {
lines.push(Line::from("Tasks Queue: ".gray()));
for task in tasks {
lines.push(task);
}
}
lines
}
lines
}
fn text(&self) -> Vec<Line<'_>> {
self.base_text()
}
fn text(&self) -> Vec<Line<'_>> {
self.base_text()
}
}