Update formatting to use 4‑space indentation
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- Adjust rustfmt.toml to set tab_spaces = 4.
- Reformat imports, struct definitions, function bodies, and match arms
  across the project to match the new style (aligned fields, added
  spacing, etc.).
- Ensure all code complies with the updated rustfmt settings.
This commit is contained in:
GarandPLG committed 2026-10-19 17:43:43 +02:00
1 parent a981663152
commit 73f544d5d6
66 files changed
+5378 -5373

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@@ -3,71 +3,71 @@ use std::collections::VecDeque;
#[derive(Debug, Clone, PartialEq)]
pub struct DiggingTask {
path: VecDeque<(usize, usize)>,
progress: f32,
tick_increase: f32,
total_steps: usize,
path: VecDeque<(usize, usize)>,
progress: f32,
tick_increase: f32,
total_steps: usize,
}
impl DiggingTask {
pub fn new(path: VecDeque<(usize, usize)>, tick_increase: f32) -> Self {
Self {
total_steps: path.len(),
path,
progress: 0.0,
tick_increase,
pub fn new(path: VecDeque<(usize, usize)>, tick_increase: f32) -> Self {
Self {
total_steps: path.len(),
path,
progress: 0.0,
tick_increase,
}
}
}
pub fn pop_front(&mut self) {
self.path.pop_front();
self.progress = 0.0;
}
pub fn from_moving(task: MovingTask, tick_increase: f32) -> Self {
Self {
path: task.get_path().clone(),
progress: 0.0,
tick_increase,
total_steps: task.get_total_steps(),
pub fn pop_front(&mut self) {
self.path.pop_front();
self.progress = 0.0;
}
}
pub fn current_target(&self) -> Option<(usize, usize)> {
self.path.front().copied()
}
pub fn from_moving(task: MovingTask, tick_increase: f32) -> Self {
Self {
path: task.get_path().clone(),
progress: 0.0,
tick_increase,
total_steps: task.get_total_steps(),
}
}
pub fn current_target(&self) -> Option<(usize, usize)> {
self.path.front().copied()
}
}
impl Task for DiggingTask {
fn get_icon(&self) -> char {
'⛏'
}
fn get_icon(&self) -> char {
'⛏'
}
fn get_path(&self) -> &VecDeque<(usize, usize)> {
&self.path
}
fn get_path(&self) -> &VecDeque<(usize, usize)> {
&self.path
}
fn get_path_front_coords(&self) -> &(usize, usize) {
self.path.front().map_or(&(0, 0), |c| c)
}
fn get_path_front_coords(&self) -> &(usize, usize) {
self.path.front().map_or(&(0, 0), |c| c)
}
fn get_path_back_coords(&self) -> &(usize, usize) {
self.path.back().map_or(&(0, 0), |c| c)
}
fn get_path_back_coords(&self) -> &(usize, usize) {
self.path.back().map_or(&(0, 0), |c| c)
}
fn get_progress(&self) -> f32 {
self.progress
}
fn get_progress(&self) -> f32 {
self.progress
}
fn get_total_steps(&self) -> usize {
self.total_steps
}
fn get_total_steps(&self) -> usize {
self.total_steps
}
fn progress(&mut self) {
self.progress = (self.progress + self.tick_increase).clamp(0.0, 100.0);
}
fn progress(&mut self) {
self.progress = (self.progress + self.tick_increase).clamp(0.0, 100.0);
}
fn is_finished(&self) -> bool {
self.progress >= 100.0
}
fn is_finished(&self) -> bool {
self.progress >= 100.0
}
}