Refactor skirmish tasks and update dependencies

- Disable automatic board.advance_turn and replace it with explicit unit
  movement handling.
- Add Tunnel structure creation during digging tasks.
- Extend DiggingTask with pop_front and current_target helpers.
- Rename task getters to get_ref_tasks and add mutable get_mut_tasks.
- Update Unit trait and Units enum to expose these new methods.
- Remove unused EMPTY_TASKS lazy static.
- Bump flake.lock revisions, hashes, and timestamps for several
  dependencies.
This commit is contained in:
GarandPLG committed 2026-06-02 15:07:55 +02:00
1 parent 00eeb97ed8
commit 57df985112
7 files changed
+152 -41

No files matched your search

@@ -26,7 +26,9 @@ pub trait Unit {
fn get_coords(&self) -> (usize, usize);
fn get_tasks(&self) -> &VecDeque<Tasks>;
fn get_ref_tasks(&self) -> &VecDeque<Tasks>;
fn get_mut_tasks(&mut self) -> &mut VecDeque<Tasks>;
fn set_task(&mut self, task: Tasks);
@@ -39,7 +41,7 @@ pub trait Unit {
let hp_percent: u16 = hp * 100 / max_hp;
let can_dig: bool = self.get_can_dig();
let digging_power: f32 = self.get_digging_power();
let have_any_tasks: bool = self.get_tasks().is_empty();
let have_any_tasks: bool = self.get_ref_tasks().is_empty();
let tasks: Vec<Line<'_>> = self.get_tasks_formatted();
let mut lines: Vec<Line<'_>> = Vec::from([