Add ore level support and unify text rendering

Introduce a numeric `level` field for `BaseBuilding` and `Ore`, update
their
constructors and `get_level` implementations, and increase the default
ore
amount to the new maximum. Extend the `Structure` and `Unit` traits with
`base_text` and `text` methods, add `is_unit` to `Units`, and adjust the
`Structures` enum to delegate text rendering. Refactor `SidePanelWidget`
to
use the unified trait methods, removing duplicated rendering code.
Update
`BoardState` to create ore structures with an initial level of 1.
This commit is contained in:
2026-05-05 00:18:49 +02:00
parent 766b65b2fc
commit 55a260755c
8 changed files with 115 additions and 58 deletions
+5 -46
View File
@@ -8,8 +8,7 @@ use crate::app::{
use ratatui::{
buffer::Buffer,
layout::{Alignment, Constraint, Layout, Margin, Rect},
style::{Color, Stylize},
text::{Line, Span},
style::Color,
widgets::{Block, BorderType, Borders, Padding, Paragraph, Widget},
};
@@ -61,52 +60,12 @@ impl<'a> SidePanelWidget<'a> {
}
fn get_area_constraints(&self) -> [Constraint; 2] {
if !self.unit.get_name().is_empty() {
if self.unit.is_unit() {
[Constraint::Percentage(50), Constraint::Percentage(50)]
} else {
[Constraint::Percentage(100), Constraint::Percentage(0)]
}
}
// TODO: Relocate this to Structure trait implementations
fn structure_text(&self) -> Vec<Line<'_>> {
let s: &Structures = self.structure;
let durability: u16 = s.get_durability();
let max_durability: u16 = s.get_max_durability();
let durability_percent: u32 = durability as u32 * 100u32 / max_durability as u32;
let stress: u8 = s.get_stress();
let level: char = s.get_level();
let mut lines: Vec<Line<'_>> = vec![
Line::from_iter([
"Durability: ".gray(),
durability.to_string().cyan(),
"/".gray(),
max_durability.to_string().cyan(),
" ( ".gray(),
durability_percent.to_string().cyan(),
"% )".gray(),
]),
Line::from_iter(["Stress: ".gray(), stress.to_string().cyan(), "%".gray()]),
];
if level != ' ' {
lines.push(Line::from_iter([
"Level: ".gray(),
level.to_string().cyan(),
]));
}
lines
}
// TODO: Relocate this to Unit trait implementations
fn unit_text(&self) -> Vec<Line<'_>> {
let u: &Option<Units> = self.unit;
let owner: Span<'_> = u.get_owner().get_span();
vec![Line::from_iter(vec!["Owner: ".gray(), owner])]
}
}
impl Widget for SidePanelWidget<'_> {
@@ -121,13 +80,13 @@ impl Widget for SidePanelWidget<'_> {
let [structure_area, unit_area] =
Layout::vertical(self.get_area_constraints()).areas(inner_area);
Paragraph::new(self.structure_text())
Paragraph::new(self.structure.text())
.alignment(Alignment::Left)
.block(self.get_inner_block(self.structure.get_name().to_string(), Color::Cyan))
.render(structure_area, buf);
if !self.unit.get_name().is_empty() {
Paragraph::new(self.unit_text())
if self.unit.is_unit() {
Paragraph::new(self.unit.text())
.alignment(Alignment::Left)
.block(self.get_inner_block(self.unit.get_name().to_string(), Color::Green))
.render(unit_area, buf);