Add ore level support and unify text rendering

Introduce a numeric `level` field for `BaseBuilding` and `Ore`, update
their
constructors and `get_level` implementations, and increase the default
ore
amount to the new maximum. Extend the `Structure` and `Unit` traits with
`base_text` and `text` methods, add `is_unit` to `Units`, and adjust the
`Structures` enum to delegate text rendering. Refactor `SidePanelWidget`
to
use the unified trait methods, removing duplicated rendering code.
Update
`BoardState` to create ore structures with an initial level of 1.
This commit is contained in:
2026-05-05 00:18:49 +02:00
parent 766b65b2fc
commit 55a260755c
8 changed files with 115 additions and 58 deletions
@@ -2,7 +2,7 @@ use crate::app::states::skirmish_states::{
Players,
structures::{BaseBuilding, Ore, Stone, Structure, Tunnel},
};
use ratatui::style::Color;
use ratatui::{style::Color, text::Line};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Structures {
@@ -56,4 +56,8 @@ impl Structure for Structures {
fn get_owner(&self) -> Players {
self.structure().get_owner()
}
fn text(&self) -> Vec<Line<'_>> {
self.structure().text()
}
}