generated from GarandPLG/rust-flake-template
Add ore level support and unify text rendering
Introduce a numeric `level` field for `BaseBuilding` and `Ore`, update their constructors and `get_level` implementations, and increase the default ore amount to the new maximum. Extend the `Structure` and `Unit` traits with `base_text` and `text` methods, add `is_unit` to `Units`, and adjust the `Structures` enum to delegate text rendering. Refactor `SidePanelWidget` to use the unified trait methods, removing duplicated rendering code. Update `BoardState` to create ore structures with an initial level of 1.
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@@ -81,9 +81,9 @@ impl BoardState {
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} else if enemy_base {
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Structures::Base(BaseBuilding::new(Players::Enemy))
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} else if player_ore {
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Structures::Ore(Ore::new(Players::Player))
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Structures::Ore(Ore::new(Players::Player, 1))
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} else if enemy_ore {
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Structures::Ore(Ore::new(Players::Enemy))
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Structures::Ore(Ore::new(Players::Enemy, 1))
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} else {
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Structures::Stone(Stone::new())
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};
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